TeeUniverse Editor
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- Posts: 61
- Joined: Fri Jul 15, 2016 11:35 pm
Re: TeeUniverse Editor
TeeUniverse 0.2.3 is available
Linux 32-bit binaries
Linux 64-bit binaries
Windows 32-bit binaries
Added
- Automatic tiling
- Level of detail parameter for map layers (similar to "detail" option in TeeWorlds)
Fixed
- Click on a quad doesn't change the rotation/scaling mode
- The stamp tool doesn’t select the correct tiles in negative coordinates
Linux 32-bit binaries
Linux 64-bit binaries
Windows 32-bit binaries
Added
- Automatic tiling
- Level of detail parameter for map layers (similar to "detail" option in TeeWorlds)
Fixed
- Click on a quad doesn't change the rotation/scaling mode
- The stamp tool doesn’t select the correct tiles in negative coordinates
- mokuz
- Posts: 755
- Joined: Sat Apr 30, 2016 5:34 pm
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- Clan: Legendary
Re: TeeUniverse Editor
That is so cooooooool....!
SpoilerShow
Nothing to see here uwu
mods banned my previous sig :( this is censorship freedom of speech is dead xoxox
mods banned my previous sig :( this is censorship freedom of speech is dead xoxox
- Cellegen
- Posts: 1140
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- Discord: Cellegen | RiH#5501
Re: TeeUniverse Editor
If you dont found "libwinthread-1.dll" file:
-Dont worry, in the zip file is the correct file.
-Dont worry, in the zip file is the correct file.
RestInHell. - Team Leader
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- Posts: 61
- Joined: Fri Jul 15, 2016 11:35 pm
Re: TeeUniverse Editor
There is again a missing DLL? I've made it like for the 0.2.1, so it should works well. Seems that switching to std:: vectors create a dependency to pthread :/
- Seba0006
- Posts: 361
- Joined: Mon Jan 12, 2015 10:11 pm
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Re: TeeUniverse Editor
Its awesome ! , But i miss the shift function
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- Posts: 61
- Joined: Fri Jul 15, 2016 11:35 pm
Re: TeeUniverse Editor
If you want to shift a tile layer, you can change the position of the layer in the right panel (field X and Y). Then you can resize the layer with the crop tool.
This is not yet possible to do this with zone layers, but I will do it soon I will also add an option to move the layer with the crop tool directly.
This is not yet possible to do this with zone layers, but I will do it soon I will also add an option to move the layer with the crop tool directly.
- Seba0006
- Posts: 361
- Joined: Mon Jan 12, 2015 10:11 pm
- Location: Chile
- Player profile: http://ddnet.tw/players/Seba0006/
- Mapper profile: http://ddnet.tw/mappers/Seba0006/
- Clan: NTry
Re: TeeUniverse Editor
I Mean this function
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- Posts: 61
- Joined: Fri Jul 15, 2016 11:35 pm
Re: TeeUniverse Editor
Oh, I didn't know this one ^^ So you press "Shift" and it fill the selection with the tile #1? It seems a bit limited for me. What I can try to implement is a "filling" tool that will behave like this:
- When you select an area, it's filled with the tile #1 (or with a complete tiling if the auto-tiling is enabled)
- When you right click, you can select the tile that will be used as filling
- You can choose between different filling mode: Fill an area of similar tiles (like in photoshop), Fill a rectangle, fill a circle, ...
Pro: You can do more with it
Con: You have to switch to an another tool to use it (but I will try to add shortcuts)
Is it okay for you?
- When you select an area, it's filled with the tile #1 (or with a complete tiling if the auto-tiling is enabled)
- When you right click, you can select the tile that will be used as filling
- You can choose between different filling mode: Fill an area of similar tiles (like in photoshop), Fill a rectangle, fill a circle, ...
Pro: You can do more with it
Con: You have to switch to an another tool to use it (but I will try to add shortcuts)
Is it okay for you?
- Seba0006
- Posts: 361
- Joined: Mon Jan 12, 2015 10:11 pm
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- Player profile: http://ddnet.tw/players/Seba0006/
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- Clan: NTry
Re: TeeUniverse Editor
Sounds good ^^
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