help with sounds.
- Alvin Risk
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help with sounds.
Hey!
Editor have a new layer , this Sounds..
And how to use it?
Editor have a new layer , this Sounds..
And how to use it?
Ya ebu tvou mamashu.
- Gridwyn
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Re: help with sounds.
Ставишь слой добавляешь звук и всё :O Ладно я тоже не понял
- Alvin Risk
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- Gridwyn
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Re: help with sounds.
У меня получились какие-то звуки:)
- deen
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Re: help with sounds.
I hope someone can make a tutorial. The basic idea is:
- It works the same as Images, except with wavpack (.wv) files.
- To createa a wavpack file, first convert it to wave (.wav). Then use the wavpack frontend and choose hybrid compression: http://members.home.nl/w.speek/wavpack.htm
- You probably need WavPack Win32 as well: http://www.wavpack.com/downloads.html
If you prefer commandline, use this: wavpack -b25 file.wav - Copy the .wv file to data/mapres.
- Add it in the editor.
- Create layers with it.
- timakro
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Re: help with sounds.
what about a mapping tutorial site deen? my automapper tuto is done.
-
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Re: help with sounds.
What is this feature?? any video for see in action?
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Ok! i see in the editor... nice feature keep up the good work! but be nice if include default songs for not embebbed it
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Ok! i see in the editor... nice feature keep up the good work! but be nice if include default songs for not embebbed it
- deen
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Re: help with sounds.
Yes, someone has to create a list of sounds that we can distribute with ddnet client.unsigned char* wrote:What is this feature?? any video for see in action?
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Ok! i see in the editor... nice feature keep up the good work! but be nice if include default songs for not embebbed it
http://www.hitbox.tv/video/298624
- imp
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Re: help with sounds.
If you are going to implement some sound feature, can you also implement timers with which you can control animations?
Reach trigger -> animation starts
Reach trigger -> animation starts
- deen
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Re: help with sounds.
Not easily. Switches are server-only features, client doesn't know about them. Animations/images/sounds are client-only, the server doesn't know about them.imp wrote:If you are going to implement some sound feature, can you also implement timers with which you can control animations?
Reach trigger -> animation starts
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