Nalar by xPeke & Tezcan

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Cellegen
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Re: Nalar by xPeke & Tezcan

Post by Cellegen »

+1
RestInHell. - Team Leader
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Lumina
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Re: Nalar by xPeke & Tezcan

Post by Lumina »

Have tested the map together with »Slayer.,

About the Gameplay,

The start is is not very good maded, you cant really start to speedrun,

Look at this screenshoots:
SpoilerShow
make it less faily
make it less faily
gameplay 1.png (164.95 KiB) Viewed 1981 times
you can just go back, get the tee under the edge, go with swing back totelecp18 and the switch ist still open, you can skip the edge.
you can just go back, get the tee under the edge, go with swing back totelecp18 and the switch ist still open, you can skip the edge.
gameplay 2.png (197.44 KiB) Viewed 1981 times
could be less switch + you can through one switch, should be fixed
could be less switch + you can through one switch, should be fixed
gameplay 3.png (216.2 KiB) Viewed 1981 times
the possible is there
the possible is there
gameplay 4.png (160.23 KiB) Viewed 1981 times
the flow off this part could be better like set the switch direct on the startline, it would feel much better if you would make it faster to play.
the flow off this part could be better like set the switch direct on the startline, it would feel much better if you would make it faster to play.
gameplay 5.png (333.83 KiB) Viewed 1981 times
about the bugs,

It has some bugs in this map too
First off all please......Delete useless hookable on your map.....you have setted the hookable in useless places and it is just too much.....you can erase them all, that would be less laggy, because of this much hookable stuff you have
here are some screenies:
SpoilerShow
graphic bug 4.png
graphic bug 4.png (170.15 KiB) Viewed 1981 times
graphic bug 3.png
graphic bug 3.png (180.04 KiB) Viewed 1981 times
too much useless freeze in the wall, could be look a lot better
too much useless freeze in the wall, could be look a lot better
graphic bug 2.png (235.27 KiB) Viewed 1981 times
entitie bug 2.png
entitie bug 2.png (202.81 KiB) Viewed 1981 times
entitie bug 1.png
entitie bug 1.png (180.52 KiB) Viewed 1981 times
That was all from my side, all i can say that this map is not ready.
Have a good day
Your Tee,

Lumina
Welf
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Re: Nalar by xPeke & Tezcan

Post by Welf »

First of all thanks for your test Lumina :)

I guess now it is the time to justify some stuff ^.^

I don't understand your first screenshot, im don't know how to fail at that part that easily (imo the next part is much more faily)

The second is a known cheat, i think the mapper don't want to fix

Screen number 4, it is a known cheat as far as i remember, i hope the mappers know it, it is also faily if you cheat it (so just an alternative way)

Screen 5 is mappers decision ^^ be aware that he cant just move the button because then it would be cheatable xD

To the design bugs:

nobody plays with entities overlay 50, entities overlay is made for testers to find bugs (such as freeze into a grass tile, which is hard to see in general), so freeze in wall doesn't matter here, because we have the unhook blocks
Especially graphic bug 2 is not a problem at all, because nobody sees it :P

I agree at check tele 16, but that is not a major bug which would make the map unreleaseable (because in most situations people would touch the check line anways)

the missing freeze bug: okay yeah you can fix this, also not a major bug, but okay, why not ^^

I disagree with you saying that the map is not ready :P
RayB.
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Re: Nalar by xPeke & Tezcan

Post by RayB. »

Welf wrote: The second is a known cheat, i think the mapper don't want to fix

Screen number 4, it is a known cheat as far as i remember, i hope the mappers know it, it is also faily if you cheat it (so just an alternative way)
The cheat in screen number 4 is nice for speedrunners but the cheat in the second screen simplifys the part a little bit too much and destroys the "best" part of the map imo.
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xPeke
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Re: Nalar by xPeke & Tezcan

Post by xPeke »

From my Side ^^

1st Screen: Not to faily tho :D
2nd Screen: known but if u need some trys for the Edgehook + Speed, its easier just to use the edge (hope u understood ... ;_;)
3rd Screen: Just one switch could be buggy as u can see ... and 2 dont look that cool, so 4 ^^
4th Screen: to faily in my opinion ... so not relevant
5th Screen: I dont know what should go faster ... but i felt free to edit 1 thing is this "area"
SpoilerShow
screenshot_2017-01-11_14-09-41.png
screenshot_2017-01-11_14-09-41.png (781.66 KiB) Viewed 1948 times
I allways hated the 1x1 thing but was to lazy to edit it ... here it is ;)
All bugs arent really bugs, because of the overlay 50 stuff.
Except this thing with cp 16 - I just made it over the whole cp, so if u got cp 17 u dont need to jump over the whole tele if u fail.
And the "add freeze" its a dummy Map ... and i think it doesnt matter if theres no freeze ^o^
But anyways thx 4 the test :)
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