Nalar by xPeke & Tezcan

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Tezcan
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Discord: Tezcan#8004

Nalar by xPeke & Tezcan

Post by Tezcan »

Dummy 4*, i guess.

have fun while testing!
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Nalar.map
(899.49 KiB) Downloaded 123 times
sdraweae
Posts: 21
Joined: Fri Jun 03, 2016 3:13 pm
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Re: Nalar by xPeke & Tezcan

Post by sdraweae »

Just a short look
I like the design of the map
Attachments
I don't know whether the player should try to do an edge hook - but if so it is easy skipable
I don't know whether the player should try to do an edge hook - but if so it is easy skipable
screenshot_2016-08-09_18-32-09.png (385.05 KiB) Viewed 4923 times
I would make the edges of the freeze more soft throughout the map
I would make the edges of the freeze more soft throughout the map
screenshot_2016-08-09_18-29-32.png (197.48 KiB) Viewed 4923 times
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xPeke
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Re: Nalar by xPeke & Tezcan

Post by xPeke »

First Screen: The Edge doesnt matter.
Second: The Edges are ok like they are.
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xPeke
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Re: Nalar by xPeke & Tezcan

Post by xPeke »

NeXus wanted a sign for his Logo
Nalar.map
(899.61 KiB) Downloaded 103 times
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NeXusTw
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Re: Nalar by xPeke & Tezcan

Post by NeXusTw »

Thanks :)
jao
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Joined: Wed Jul 06, 2016 1:18 pm

Re: Nalar by xPeke & Tezcan

Post by jao »

i tested the map with Oblique and DataClaw.
The design is fine and the map has some good ideas, but the parts are so long and some parts are just copied ( 2 times tripple nade, 2 times same rocketfly).
The map is well mapped but especially DataClaw said he wouldnt play the map because its not fun.
Needs more opinions.
Also its Dummy5* i think

bug:
SpoilerShow
screenshot_2016-08-13_16-38-02.png
screenshot_2016-08-13_16-38-02.png (103.71 KiB) Viewed 4824 times
edit: tp needs to be darker
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xPeke
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Re: Nalar by xPeke & Tezcan

Post by xPeke »

Fixed everything expect the RF part.
Attachments
Nalar.map
(899.61 KiB) Downloaded 114 times
jao
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Joined: Wed Jul 06, 2016 1:18 pm

Re: Nalar by xPeke & Tezcan

Post by jao »

i think in this case same parts are so long that they are not fun anymore.
with copied i mean that you have the same part 2 times in the map, not that you copied from another map
( 2 times tripple nade, 2 times same rocketfly)
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xPeke
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Re: Nalar by xPeke & Tezcan

Post by xPeke »

U still dont understand it!!!

I told you that like every Map got one or two parts, which looks identical, so i WONT change the Parts.

That has NOTHING to do that i cant take Critic!
I just dont agree with u, so i wont change the Parts.
jao
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Re: Nalar by xPeke & Tezcan

Post by jao »

I only said that me and the guys i tested with didnt like the ultra long dd parts! I tested now some maps from you and everything you say when i tell you what i dont like is "nah" or "doesnt matter". It seems like you think your maps are perfect and tester only look for bugs not gp/design. Also why do you rage so hard at me?? Its only my opinion and why i think so!
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