DarkMove by =xPeke=

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Lumina
Posts: 122
Joined: Mon May 16, 2016 1:29 pm
Location: Germany
Player profile: http://ddnet.tw/players/Lumina/

Re: DarkMove by =xPeke=

Post by Lumina »

For my opinion the map can be released
Your Tee,

Lumina
RayB.
Posts: 1170
Joined: Mon Dec 01, 2014 9:24 pm
Clan: TOP

Re: DarkMove by =xPeke=

Post by RayB. »

[release=3; Solo]"DarkMove"; =xPeke=[/release]
User avatar
Lumina
Posts: 122
Joined: Mon May 16, 2016 1:29 pm
Location: Germany
Player profile: http://ddnet.tw/players/Lumina/

Re: DarkMove by =xPeke=

Post by Lumina »

I found some bugs, but i dont know if this is related.


I hope this map isnt already released.....

SpoilerShow
1 tile above the ground.png
1 tile above the ground.png (701.1 KiB) Viewed 1435 times
missing hookthrough.png
missing hookthrough.png (403.74 KiB) Viewed 1435 times
some dark blocks some not.png
some dark blocks some not.png (578.33 KiB) Viewed 1435 times
some dark blocks some not 1.1.png
some dark blocks some not 1.1.png (475.86 KiB) Viewed 1435 times
Your Tee,

Lumina
RayB.
Posts: 1170
Joined: Mon Dec 01, 2014 9:24 pm
Clan: TOP

Re: DarkMove by =xPeke=

Post by RayB. »

Everything is fine ;)
1. It's okay to put a totele on the ground in solo maps.
2. The hooktrough isn't missing. You don't need one there.
3,4 You can't see the freeze in the blocks. The blocks have no holes.
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