Shotsky
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You can join the official testservers and support the testing staff anytime.
Be sure to share your feedback in the appropiate discord channel.
- Server PW: nimrocks
- Rcon Access (F2): test4321
Re: Shotsky
And exactly this didn't work for me, I could fire rocket perfectly fine there.
The weapontele did nothing.
The weapontele did nothing.
Re: Shotsky
You have a shotgun in the last part index :s
and the tele are working fine for me
and the tele are working fine for me
Re: Shotsky
Oh well, so I learned three things here: I should not attempt to search gameplay bugs on maps above my skill level (1), there is a difference with rocket/shotgun shots at weapon-teles (2) and its everything fine with my lanserver (3).
So ye, with shotgun it works perfectly. It doesn't bounce :)
Sry for the confusion ._.
So ye, with shotgun it works perfectly. It doesn't bounce :)
Sry for the confusion ._.
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- Posts: 1052
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Re: Shotsky
removed sound, couldnt make it run
- Attachments
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- Shotsky.map
- (590.58 KiB) Downloaded 101 times
reply to this post or your mom will die in her sleep tonight
Re: Shotsky
Deleted an empty group and removed the sound layer completely.
The map should be now ready for release after a last check.
(The same goes for idk, GenericDrag and EscapeTheCave :p)
The map should be now ready for release after a last check.
(The same goes for idk, GenericDrag and EscapeTheCave :p)
- Attachments
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- Shotsky.map
- (590.42 KiB) Downloaded 94 times
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- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.tw/players/Welf/
- Mapper profile: http://ddnet.tw/mappers/Welf/
Re: Shotsky
Tested with snail, i personally don't really like the map, the freeze color is weird (i guess people will rather play with entities or HD off) snail said the map is good, is ready for release after fixes
solo 3*
Bugs:
solo 3*
Bugs:
- Attachments
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- screenshot_2016-07-16_19-53-13.png (133.67 KiB) Viewed 2693 times
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- screenshot_2016-07-16_19-53-02.png (158.66 KiB) Viewed 2693 times
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- screenshot_2016-07-16_19-52-58.png (175.51 KiB) Viewed 2693 times
Re: Shotsky
extremly confusing with hd on tho, you should probably reduce the amount of details or something
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- Posts: 1052
- Joined: Thu Oct 30, 2014 4:58 pm
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Re: Shotsky
Whenever i make such kind of design i am certain that the most people will play without design, or hd off.
i like it when i made a new design, and i always put more and more throughout the map and its getting too much at some point. like you can see here on one secret map of mine here: (it all started with a couple of bushes)
but anyway what i want to say is that i always try to avoid removing details, since it was much work and it isnt gamebreaking. sure if you really want it to be removed i will do it.
what i did in this version is making the freeze darker (more visible imo)
i like it when i made a new design, and i always put more and more throughout the map and its getting too much at some point. like you can see here on one secret map of mine here: (it all started with a couple of bushes)
SpoilerShow
what i did in this version is making the freeze darker (more visible imo)
- Attachments
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- Shotsky.map
- (590.54 KiB) Downloaded 89 times
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- gdin
- Posts: 405
- Joined: Wed Dec 10, 2014 5:25 pm
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- Player profile: http://ddnet.tw/players/gdin
- Mapper profile: http://ddnet.tw/mappers/dinner
- YouTube: user/iDDinner
Re: Shotsky
Really enjoyed this map, I think it will be a very fun speedrun. Also, I finished with only 17 clicks Im 'corneum
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