Position glitch
- texnonik
- Posts: 142
- Joined: Mon Nov 30, 2015 4:49 pm
- Player profile: http://ddnet.tw/players/texnonik
- Mapper profile: http://ddnet.tw/mappers/texnonik
- Clan: NoLimit^
- YouTube: user/texnonik
Position glitch
If you edge up wall fall down and then go left you can clear 2 from 6 parts ( they are all same )
[bbvideo=560,315]https://www.youtube.com/watch?v=ZA5BCmw ... e=youtu.be[/bbvideo]
[bbvideo=560,315]https://www.youtube.com/watch?v=ZA5BCmw ... e=youtu.be[/bbvideo]
- Attachments
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- error2.map
- (87.71 KiB) Downloaded 169 times
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- Posts: 400
- Joined: Sat Apr 11, 2015 5:05 pm
- Player profile: http://ddnet.tw/players/Chairn/
- Clan: QuintessenZ
Re: Position glitch
I don't get the bug.
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- Posts: 1052
- Joined: Thu Oct 30, 2014 4:58 pm
- Clan: ☭birming
Re: Position glitch
i experienced the same thing, but without any sppeders or teleporters.
it was just unhook blocks + freeze. it worked perfectly fine, bur after i copied it out to another map, it didnt work anymore. i had to change a part on freezejump because of that
it was just unhook blocks + freeze. it worked perfectly fine, bur after i copied it out to another map, it didnt work anymore. i had to change a part on freezejump because of that
reply to this post or your mom will die in her sleep tonight
- deen
- Posts: 3576
- Joined: Mon May 05, 2014 2:30 pm
- Player profile: https://ddnet.org/players/deen/
- Discord: deen#5910
Re: Position glitch
Probably just happens because TW physics uses floating point math. Shouldn't change this if we don't want to break maps and invalidate old records.
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