Witch Spell
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Be sure to share your feedback in the appropiate discord channel.
- Server PW: nimrocks
- Rcon Access (F2): test4321
Witch Spell
My new solo 1 star map with no name. If you have any ideas for the name of the map I would be glad to hear them (not just a random name, something that has do to with the map) And if you fins any bugs or cheats please let me know. Thanks
- Attachments
-
- HelpWithName.map
- (294.53 KiB) Downloaded 97 times
Last edited by Tchaaaa! on Tue Mar 29, 2016 6:54 pm, edited 1 time in total.
SpoilerShow
It's a trap!
Re: Help me with name - Solo 1 Star
Hey!
Pretty cool map, is short and good to do speedruns
It has a cool design
Just found this while testing:
Pretty cool map, is short and good to do speedruns
It has a cool design
Just found this while testing:
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Re: [Needs name!] by Tchaaaa!
DONE
What I've fixed:
Added name and logo (Witch Spell)
Fixed all freeze corners
Made the white "box" smaller
Changed colors on hookable
I love that you didn't understand that part Pepe. I wanted to make the part "confusing" in a good way. It allows the players to think. You're supposed to walk a little bit forwars so you can reach the hookable. When you hook you have to run through the freeze and yeah, that's about it.
I know this map won't get released yet because of one thing. The logo. I don't really like it because it's blurry and the only way to see the whole logo is to spectate. If it stays as ugly as it is right now I will just take it away. But if someone knows how to fix the blurriness and the size please tell me.
What I've fixed:
Added name and logo (Witch Spell)
Fixed all freeze corners
Made the white "box" smaller
Changed colors on hookable
I love that you didn't understand that part Pepe. I wanted to make the part "confusing" in a good way. It allows the players to think. You're supposed to walk a little bit forwars so you can reach the hookable. When you hook you have to run through the freeze and yeah, that's about it.
I know this map won't get released yet because of one thing. The logo. I don't really like it because it's blurry and the only way to see the whole logo is to spectate. If it stays as ugly as it is right now I will just take it away. But if someone knows how to fix the blurriness and the size please tell me.
- Attachments
-
- Witch Spell.map
- (172.2 KiB) Downloaded 106 times
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It's a trap!
- Soreu
- Posts: 1371
- Joined: Fri Aug 22, 2014 2:47 pm
- Location: Poland
- Player profile: http://ddnet.tw/players/Soreu
- Mapper profile: http://ddnet.tw/mappers/Soreu
- Clan: GSP
Re: Witch Spell
1. Would be lovely if you'd name layers, so it's easy to see what layer is for what
2. Logo is NOT tileset, so use it as quad. Also remember to use "aspect ratio" then. More information about quads & such stuff you will find in tutorials section.
And logo is blurred, because it's damn small, it should be above x512 if you want it to have normal size ingame and also decent quality
2. Logo is NOT tileset, so use it as quad. Also remember to use "aspect ratio" then. More information about quads & such stuff you will find in tutorials section.
And logo is blurred, because it's damn small, it should be above x512 if you want it to have normal size ingame and also decent quality
„Vince te ipsum” :3 | GSP Founder Honorary iMTGmember Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead) Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
Re: Witch Spell
Soreu wrote:1. Would be lovely if you'd name layers, so it's easy to see what layer is for what
FIXED
I've decided to just take away the logo.. it wasn't really fitting for the map.Soreu wrote:2. Logo is NOT tileset, so use it as quad. Also remember to use "aspect ratio" then. More information about quads & such stuff you will find in tutorials section.
And logo is blurred, because it's damn small, it should be above x512 if you want it to have normal size ingame and also decent quality
- Attachments
-
- Witch Spell.map
- (165.32 KiB) Downloaded 113 times
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It's a trap!
- Deeper
- Posts: 696
- Joined: Sat Apr 04, 2015 11:10 pm
- Location: Russia
- Player profile: http://ddnet.tw/players/Deeper/
- Mapper profile: http://ddnet.tw/mappers/Deeper/
- Clan: Renaissance
- Website: http://www.youtube.com/user/TheMatricaTV
Re: Witch Spell
idk, dont like it. Not interesting...
TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
I stay positive even if Hop is back in teeworlds
Re: Witch Spell
Finally somebody answers
Last edited by Tchaaaa! on Thu Jun 23, 2016 7:23 pm, edited 1 time in total.
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It's a trap!
Re: Witch Spell
Anything I can improve to make it more "intresting"?Deeper wrote:idk, dont like it. Not interesting...
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It's a trap!
- Ñı©Ø
- Posts: 1927
- Joined: Sat Sep 06, 2014 5:22 pm
- Location: Italy
- Player profile: http://ddnet.tw/players/-209--305--169--216-/
- Mapper profile: http://ddnet.tw/mappers/-209--305--169--216-/
Re: Witch Spell
I tested the map and I think it mustn't be released... All the parts are annoying and boring, the first part most of all I don't even know if it is possible... you must put turn off entities at least one time, when you put the numbers that show you where to go first...
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