Stoned. 2
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Re: Stoned. 2
unmarked unfreeze?
- hi_leute_gll
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Re: Stoned. 2
The mapper didn't want to mark it. Dunno why this is confusing, it just helps you a bit.
.hi._.leute._.gll. | iMTGmember
- gdin
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Re: Stoned. 2
It's confusing because if the player who's dragging is playing in entities, he/she might think they need to hook the tee up into this unfreeze, rather than going up and around like it's intended. Doing that hook is tricky and could cause fails (happened to Nova and I)
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Re: Stoned. 2
Watch the whole part before?
- hi_leute_gll
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Re: Stoned. 2
dinner wrote:It's confusing because if the player who's dragging is playing in entities, he/she might think they need to hook the tee up into this unfreeze, rather than going up and around like it's intended. Doing that hook is tricky and could cause fails (happened to Nova and I)
Marking the unfreeze would just force the same "problem" dinner described for people who aren't playing with entities.ŊØṼÅ wrote:Just mark unfreeze.
That is why it isn't marked, it isn't an important tile for the gameplay, just a thing which cuts the waiting time while beeing freezed.
.hi._.leute._.gll. | iMTGmember
- Knight
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Re: Stoned. 2
Then use switch freeze for 1 or 2 seconds above. This will take away the confusion while also functioning correctly.
iMTGmember
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Re: Stoned. 2
Hmmm never saw People trying to hook their mates into unfreeze Oo.
So yeah do it like Knight suggested ( Im not familiar with this time freeze) or just delete the unfreeze.
So yeah do it like Knight suggested ( Im not familiar with this time freeze) or just delete the unfreeze.
Re: Stoned. 2
I removed the unfreeze tile and added a 1sec-freeze instead of real freeze on the top.
Should be fine now, the bug was totally minor anyways :p
(Dont know if the map was named like that, with . and space .__.)
Should be fine now, the bug was totally minor anyways :p
(Dont know if the map was named like that, with . and space .__.)
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