Graphics for new hookthrough
- timakro
- Posts: 414
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Graphics for new hookthrough
In the next client release the new hookthrough will be included and we still need new graphics. If you want to create the graphics modify the example pictures below. Together with the description they should help you to understand how the new hookthrough works and how the graphics should look like. We'd be grateful for your help.
Index 66 has two uses:
1. Place it in front layer on top of a unhook or hookable tile to create a tile you can hook through.
2. Place it alone in game or front layer to create a tile you can walk through but can't hook through.
Index 67 has two uses:
1. Place it in front layer on top of a unhook or hookable tile to create a tile you can hook through in the direction the tile is pointing (180 degrees).
2. Place it alone in game or front layer to create a tile you can walk through but can't hook through from the direction the tile is pointing in (180 dregrees).
Index 5 behaves like having unhook in the game layer and index 66 in the front layer. To get the desired effect you have to give it different graphics in the different layers:
entities clear: exactly the same as index 66
front layer: similar to index 66, a small difference to indicate that it is the shortcut tile, maybe a different color
game layer: the graphic you get when laying the front layer index 5 graphic on top of the game layer unhook graphic
Index 66 has two uses:
1. Place it in front layer on top of a unhook or hookable tile to create a tile you can hook through.
2. Place it alone in game or front layer to create a tile you can walk through but can't hook through.
Index 67 has two uses:
1. Place it in front layer on top of a unhook or hookable tile to create a tile you can hook through in the direction the tile is pointing (180 degrees).
2. Place it alone in game or front layer to create a tile you can walk through but can't hook through from the direction the tile is pointing in (180 dregrees).
Index 5 behaves like having unhook in the game layer and index 66 in the front layer. To get the desired effect you have to give it different graphics in the different layers:
entities clear: exactly the same as index 66
front layer: similar to index 66, a small difference to indicate that it is the shortcut tile, maybe a different color
game layer: the graphic you get when laying the front layer index 5 graphic on top of the game layer unhook graphic
EntitiesShow
Game Layer
Front Layer
Entities Clear
- Soreu
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Re: Graphics for new hookthrough
This one should be ready together with end of testing of unlock-team and few smaller edits on other entities
„Vince te ipsum” :3 | GSP Founder Honorary iMTGmember Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead) Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
- Lady Saavik
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Re: Graphics for new hookthrough
sounds complicated
- hi_leute_gll
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Re: Graphics for new hookthrough
Sadly some devs don't care if it is complicated for the user or not.^^Lady Saavik wrote:sounds complicated
Appearently this solution lacks in the amount of possibilities so the old ht-tile is still highly needed.
Is the second tile not just that what people already do with a hook-tele? oO
.hi._.leute._.gll. | iMTGmember
- timakro
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Re: Graphics for new hookthrough
Lady Saavik wrote:sounds complicated
We talked about this in the ddnet discussion chat on skype. If anyone would have had a better solution I would have implemented it but now its too late. Don't try to demonstrate that the solution you had would have allowed all possibilities and would have been easy to understand. There was no solution like this and i doubt that it exists.hi_leute_gll wrote: Sadly some devs don't care if it is complicated for the user or not.^^
Appearently this solution lacks in the amount of possibilities so the old ht-tile is still highly needed.
Is the second tile not just that what people already do with a hook-tele? oO
- deen
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Re: Graphics for new hookthrough
I for once like the new hookthrough and see it as much simpler and easier to use. But there are some people (Saavik, hi_leute_gll) who enjoy to complain about the work of others.
- Ryozuki
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Re: Graphics for new hookthrough
We should see the positive part, we have atleast have some active devs that are taking care of ddnet. We should thank them for the work, nobody pays them (instead, some of them put money on it). Instead of complaining you can help and make it more "user friendly", seriously, i didn't liked this comment here, i think it provides nothing but making the dev thinks like he is shit. Please there is no need on posting this, some empathy is great sometimes.hi_leute_gll wrote:Sadly some devs don't care if it is complicated for the user or not.^^Lady Saavik wrote:sounds complicated
Appearently this solution lacks in the amount of possibilities so the old ht-tile is still highly needed.
Is the second tile not just that what people already do with a hook-tele? oO
- hi_leute_gll
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Re: Graphics for new hookthrough
You mean these people who scare everyone away who wants to help? We had several people wanting to help with the development, all got ingored.Ryozuki wrote: We should see the positive part, we have atleast have some active devs that are taking care of ddnet.
Beeing thankfully and writing critism aren't contradicting.Ryozuki wrote: We should thank them for the work, nobody pays them (instead, some of them put money on it).
As already said: There is no way to help them improving it. Every kind of suggestion and offer to help gets ignored by them. If people haven't the same opinion they get flamed in Skype until they leave.Ryozuki wrote: Instead of complaining you can help and make it more "user friendly", seriously, i didn't liked this comment here, i think it provides nothing but making the dev thinks like he is shit.
Yes, would be great if the devs would have some empathy for the people willing to help, instead of taking any opinion which is different to their's as personal attack.Ryozuki wrote:Please there is no need on posting this, some empathy is great sometimes.
.hi._.leute._.gll. | iMTGmember
- Ryozuki
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Re: Graphics for new hookthrough
I mean those people that spend their time doing something where they doesn't get anything from people. Well maybe yes, your negativeness.hi_leute_gll wrote:You mean these people who scare everyone away who wants to help? We had several people wanting to help with the development, all got ingored.Ryozuki wrote: We should see the positive part, we have atleast have some active devs that are taking care of ddnet.
Beeing thankfully and writing critism aren't contradicting.Ryozuki wrote: We should thank them for the work, nobody pays them (instead, some of them put money on it).
As already said: There is no way to help them improving it. Every kind of suggestion and offer to help gets ignored by them. If people haven't the same opinion they get flamed in Skype until they leave.Ryozuki wrote: Instead of complaining you can help and make it more "user friendly", seriously, i didn't liked this comment here, i think it provides nothing but making the dev thinks like he is shit.
Yes, would be great if the devs would have some empathy for the people willing to help, instead of taking any opinion which is different to their's as personal attack.Ryozuki wrote:Please there is no need on posting this, some empathy is great sometimes.
Actually the devs aren't those who cares about staff recruitment. These i would say are memberlist.php?mode=group&g=28 , so blame them.
Actually your criticism gives a bad mood to people who worked on it, and i think it isn't profitable.
And if someone would actually help coding, github is open to all.
- Soreu
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Re: Graphics for new hookthrough
Notify me when you're done discussing and I will be able to delete all the comments not really being about the graphic of new hookthru, please...
„Vince te ipsum” :3 | GSP Founder Honorary iMTGmember Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead) Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
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