Escape_solo

Share your ddrace-related map with the community.
The official map testing moved to our discord (https://ddnet.org/discord).
Forum rules
You can join the official testservers and support the testing staff anytime.
Be sure to share your feedback in the appropiate discord channel.
  • Server PW: nimrocks
  • Rcon Access (F2): test4321
Post Reply
Hawerer
Posts: 5
Joined: Thu Mar 31, 2016 8:24 am

Escape_solo

Post by Hawerer »

Hey,

i made this map originally as gores map for the KoG Servers, where a shorter version already got released. I got told that the map would be a nice solomap for ddnet, if done with teleporters and checkpoints. So i did that and if some have fun with the map, you can have it.

Sorry for the in entities bad looking teleporters on the walls, but i wont go through the whole map to delete them :D Anyway, the design is basically like entities , so i think its more than possible to play with it.
Attachments
Escape_solo.map
(300.17 KiB) Downloaded 110 times
User avatar
Meliodafu
Posts: 422
Joined: Sun Feb 08, 2015 12:05 pm
Player profile: http://ddnet.tw/players/Meliodafu/
Mapper profile: http://ddnet.tw/mappers/Meliodafu/

Re: [Solo] Escape

Post by Meliodafu »

Nice map
iMTGmember
Image
User avatar
Soreu
Posts: 1371
Joined: Fri Aug 22, 2014 2:47 pm
Location: Poland
Player profile: http://ddnet.tw/players/Soreu
Mapper profile: http://ddnet.tw/mappers/Soreu
Clan: GSP

Re: [Solo] Escape

Post by Soreu »

We already have one map named "Espace" and adding another with just addition of _solo would be pretty confusing :/
„Vince te ipsum”

         :3             |     GSP Founder     Honorary iMTGmember
Graphic-guy     |     Website & Forum Team Leader (Ex)     [ToP] Leader (Dead)

Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
Hawerer
Posts: 5
Joined: Thu Mar 31, 2016 8:24 am

Re: Escape_solo

Post by Hawerer »

I just named the file Escape_solo because the file Escape was already the gores map without teleport (in my maps folder). I cant think of a good name, but it can be renamed to whatever suits best, thats not important to me (just change the font in the start room when renaming it)
RayB.
Posts: 1170
Joined: Mon Dec 01, 2014 9:24 pm
Clan: TOP

Re: Escape_solo

Post by RayB. »

Delete the tele from the blocks. You can't let it stay like that. It cause some nice laggs and looks bad with entites |:
RayB.
Posts: 1170
Joined: Mon Dec 01, 2014 9:24 pm
Clan: TOP

Re: Escape_solo

Post by RayB. »

RayB. wrote: Fri Sep 01, 2017 11:59 pm Something tells me that the mapper won't return.
archived.
Post Reply

Who is online

Users browsing this forum: No registered users and 3 guests