OpenFNG client

Issues with the DDNet client.
See the already reported problems on Github.

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Wohoo
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OpenFNG client

Post by Wohoo » Thu Feb 25, 2016 8:37 pm

Hi all,
I noticed that when I join OpenFNG server, client is a bit different from normal ddrace client.
For example in that mod I cannot see the eye selection.

The main problem is that entities are not correctly recognized:
tee_NO_entites.png
tee_entities.png

clefairy'
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Re: OpenFNG client

Post by clefairy' » Thu Feb 25, 2016 11:19 pm

Entities are recognised but there is no graphic for.

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hi_leute_gll
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Re: OpenFNG client

Post by hi_leute_gll » Thu Feb 25, 2016 11:20 pm

The client isn't made to play fng with.
In theory you would just need to replace the entities_clear.png with the fng-entities (Soreu created them some months ago), but appearently this doesn't work, cause fng uses IDs on layers which aren't supported by the DDNet Client. So you would need to modifiy the code.
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teini94
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Re: OpenFNG client

Post by teini94 » Sun Mar 06, 2016 6:45 pm

well we can just add something like orange to the entitiesclear so they see the thingi thing
and add to the new 9.2.1? all would be happy and no devil wars about this,
only problem is for the people who dont want to download 0,00001byte more

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hi_leute_gll
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Re: OpenFNG client

Post by hi_leute_gll » Sun Mar 06, 2016 7:30 pm

I just wrote why this doesn't work, teini.
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