OpenFNG client

Request help for teeworlds-related subjects (mapping, servers, ..).
For client issues, see our repositories (https://github.com/ddnet/ddnet/issues).
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Wohoo
Posts: 22
Joined: Sat Oct 04, 2014 8:42 pm

OpenFNG client

Post by Wohoo »

Hi all,
I noticed that when I join OpenFNG server, client is a bit different from normal ddrace client.
For example in that mod I cannot see the eye selection.

The main problem is that entities are not correctly recognized:
tee_NO_entites.png
tee_NO_entites.png (112.57 KiB) Viewed 2488 times
tee_entities.png
tee_entities.png (69.03 KiB) Viewed 2488 times
clefairy'
Posts: 382
Joined: Mon Aug 10, 2015 2:19 pm
Location: France
Player profile: https://ddnet.tw/players/clefairy-39-/
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Clan: ♋️

Re: OpenFNG client

Post by clefairy' »

Entities are recognised but there is no graphic for.
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hi_leute_gll
Posts: 2525
Joined: Mon Jul 21, 2014 1:15 am
Player profile: http://ddnet.tw/players/hi-95-leute-95-gll/
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Clan: iMTG

Re: OpenFNG client

Post by hi_leute_gll »

The client isn't made to play fng with.
In theory you would just need to replace the entities_clear.png with the fng-entities (Soreu created them some months ago), but appearently this doesn't work, cause fng uses IDs on layers which aren't supported by the DDNet Client. So you would need to modifiy the code.
.hi._.leute._.gll. | iMTGmember
teini94
Posts: 152
Joined: Sun Aug 03, 2014 1:09 pm
Player profile: http://ddnet.tw/players/t-232--237--241-i94-174-0cK/

Re: OpenFNG client

Post by teini94 »

well we can just add something like orange to the entitiesclear so they see the thingi thing
and add to the new 9.2.1? all would be happy and no devil wars about this,
only problem is for the people who dont want to download 0,00001byte more
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hi_leute_gll
Posts: 2525
Joined: Mon Jul 21, 2014 1:15 am
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Clan: iMTG

Re: OpenFNG client

Post by hi_leute_gll »

I just wrote why this doesn't work, teini.
.hi._.leute._.gll. | iMTGmember
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