Some skins
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- Posts: 298
- Joined: Wed May 14, 2014 9:27 pm
- Location: Poland
- Player profile: http://ddnet.tw/players/Themix/
- Mapper profile: http://ddnet.tw/mappers/Themix/
Some skins
It would be nice if you add these skins to the DDnet client.
- Attachments
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- Neontee.png (24.44 KiB) Viewed 2114 times
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- Twinbobpenom.png (20 KiB) Viewed 2114 times
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- Redboppenom.png (16.61 KiB) Viewed 2114 times
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- Musictee3.png (18 KiB) Viewed 2114 times
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- musictee2.png (19.15 KiB) Viewed 2114 times
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- Icetee.png (27.38 KiB) Viewed 2114 times
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- Cooldown.png (15.56 KiB) Viewed 2114 times
- deen
- Posts: 3576
- Joined: Mon May 05, 2014 2:30 pm
- Player profile: https://ddnet.org/players/deen/
- Discord: deen#5910
Re: Some skins
That's a lot of skins. Who needs them all? More skins means fewer people can use the client, as the system requirements grow. Any other opinions?
- imp
- Posts: 788
- Joined: Mon May 05, 2014 5:56 pm
- Player profile: http://ddnet.tw/players/imp/
- Mapper profile: http://ddnet.tw/mappers/imp/
Re: Some skins
Does that really affect system requirements? It's just a bit more data?
- deen
- Posts: 3576
- Joined: Mon May 05, 2014 2:30 pm
- Player profile: https://ddnet.org/players/deen/
- Discord: deen#5910
Re: Some skins
All skins are loaded into memory and stay there always.
Edit: I've heard of people who can't run DDNet client because there are too many skins. They have to use low quality graphics or disable new skins altogether (which is rather difficult when you can't even run the client...)
Edit: I've heard of people who can't run DDNet client because there are too many skins. They have to use low quality graphics or disable new skins altogether (which is rather difficult when you can't even run the client...)
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