Genericore 6 (Brutal 4*)

Maps that have been tested.

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Åmol
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Genericore 6 (Brutal 4*)

Post by Åmol » Mon Nov 30, 2015 11:13 pm

Too early?
'
maybe I wait another 2 months
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Genericore 6.map
:o
(423.29 KiB) Downloaded 21 times
Last edited by Åmol on Sun Jan 03, 2016 6:25 pm, edited 1 time in total.
Players only say themy map(s) isare unplayable due to ignorance.
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Ryozuki
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Re: Genericore 6

Post by Ryozuki » Tue Dec 01, 2015 7:44 am

Finally :3

Genericore = Big teams = Fun

I just like it

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Re: Genericore 6

Post by Åmol » Tue Dec 01, 2015 7:45 pm

Ryozuki wrote: Genericore = Big teams = Fun
ye, that's actually the definition of Genericore! ;)
Players only say themy map(s) isare unplayable due to ignorance.
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Re: Genericore 6 (Brutal)

Post by Welf » Tue Dec 22, 2015 11:33 am

good map, didn't check if all parts work (but you made sure everything works?)
bugs:
remove skull image
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screenshot_2015-12-22_11-23-54.png
is he supposed to catch and unfreeze his mate here? look really faily that close to the end :o
screenshot_2015-12-22_11-20-48.png
possible weapon cheat
screenshot_2015-12-22_11-20-25.png
hard to see unfreeze, maybe remove background here, it is really confusing (remove background at the whole part)
screenshot_2015-12-22_11-17-27.png
meeeh, i don't like how you marked unfreeze, maybe change it (in whole map), since it can be confusing
screenshot_2015-12-22_11-17-21.png
too much space between shields, possible weapon cheat
screenshot_2015-12-22_11-17-17.png
entitie bug

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Re: Genericore 6 (Brutal)

Post by Åmol » Wed Dec 23, 2015 7:50 pm

You got the part wrong, all parts works fine.
Shields "bug" is a keeper.
added unfreeze etc. & removed skull image.
Attachments
Genericore 6.map
(420.61 KiB) Downloaded 18 times
Players only say themy map(s) isare unplayable due to ignorance.
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You might be able to play my maps but that doesn't mean you're fit to judge them.

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Re: Genericore 6 (Brutal)

Post by Åmol » Sun Jan 03, 2016 6:24 pm

That should probably be it. I ran the map a couple of times again. Everything seems fine.
Players only say themy map(s) isare unplayable due to ignorance.
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Re: Genericore 6 (Brutal)

Post by Silex » Sun Jan 03, 2016 7:13 pm

Åmol wrote:That should probably be it. I ran the map a couple of times again. Everything seems fine.
Even if we say 3789575 map is ready nothing will happen, seems to be that this is DDnet at the time. A waiting for release like 2-3 months even if the map is ready much more earlier :-) I miss the old times where u tested 1-2 times and map ready.

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Re: Genericore 6 Brutal ★★★★☆

Post by [A] Awesome » Sun Jan 03, 2016 9:58 pm

@silex
We have 14 official testers(most of them inactive or not very experienced)
And more then 50maps to test.This amount of maps is to mutch to handle for the testing team.Without new testers people have to wait long for release... its sad but true.
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Re: Genericore 6 Brutal ★★★★☆

Post by RayB. » Sun Jan 03, 2016 10:05 pm

[A] Awesome wrote:@silex
We have 14 official testers(most of them inactive or not very experienced)
And more then 50maps to test.This amount of maps is to mutch to handle for the testing team.Without new testers people have to wait long for release... its sad but true.
I think he means that many maps are releasable but waiting to get confirmed by nobody and nobody releases map actually.

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Re: Genericore 6 Brutal ★★★★☆

Post by Silex » Sun Jan 03, 2016 10:25 pm

It's just the point that it don't comes to a end of the testing phase. If DDNet will stay then please think about something that leads to the end of the testing phase. Imo it's still a good idea to introduce a vote for 'ready'. Like 3 yes votes -> directly to planned releases. But atm i guess we don't know what happens to DDNet huh?

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