Child's Play 1 (Brutal)
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Re: Child's Play 1 (Brutal)
its a brutal map for brutal players
They Can Do the drag parts in 2-3 try i think:|
They Can Do the drag parts in 2-3 try i think:|
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- Posts: 1838
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Re: Child's Play 1 (Brutal)
Since you can't understand me, i will explain why they are annoying.Welf wrote: Don't argue with me about them beeing not annoying.
The parts are rather moderate skill level, but you made them really long and sometimes some hard wallhammers with new physics at the middle/at the end.
These wallhammers (just an example) are hard to hit, so people often fail there (no matter what skill level), so you have to repeat the parts sometimes, to do it.
It would be better to have more checkpoints, right now the players have to do everything perfect, to do the parts, they are actually able to do. It is just hard because of its length and that is the problem (why would i want to play 100 times the same part, if i don't learn anything and just repeat to hit hard hammers/hooks in a row).
As i said, need further opinions, hopefully from experienced mappers/testers. Sorry Bambam, you have struggles to make an own good brutal map, so your rating is not that helpfull.
- BamBam
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Re: Child's Play 1 (Brutal)
As I have said before, I haven't given any of my "good" brutals to ddnet yet. Except Shiny, I guess.Welf wrote:Sorry Bambam, you have struggles to make an own good brutal map, so your rating is not that helpfull.
Also I feel that hi_leute and you and others are bias about map releases, for instance, any map from Silex, Skeptar, Spyker, Juandissimo, Meliodafu, etc.
release extremely quick, but for less experienced mappers like "ChucKy", Deeper, xPeke and me and as babak said in a pm to me, if the maps even do get released, they are slow, and ppl like you Welf don't bother to check them.
Like lots of other ppl have said before, I absolutely HATE this map Testing organization.
i exist
so do you
magic
so do you
magic
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Re: Child's Play 1 (Brutal)
All "good" mappers you named dont post a new map everyday they take time for their maps and its not true that they get released very quick some of them also have to wait long sometimes. Just take a look at Try this from sekptar its very long in the forum...BamBam wrote:As I have said before, I haven't given any of my "good" brutals to ddnet yet. Except Shiny, I guess.Welf wrote:Sorry Bambam, you have struggles to make an own good brutal map, so your rating is not that helpfull.
Also I feel that hi_leute and you and others are bias about map releases, for instance, any map from Silex, Skeptar, Spyker, Juandissimo, Meliodafu, etc.
release extremely quick, but for less experienced mappers like "ChucKy", Deeper, xPeke and me and as babak said in a pm to me, if the maps even do get released, they are slow, and ppl like you Welf don't bother to check them.
Like lots of other ppl have said before, I absolutely HATE this map Testing organization.
If you make a nice balanced map with creative parts and almost bugfree believe me it will be released fast
~+~Layout~+~
Signature Layout by [A] Awesome
Signature Layout by [A] Awesome
Re: Child's Play 1 (Brutal)
Be happy your maps getting tested and you get help on mapping. Wouldn't be that cool if a lot people would diss you because some parts don't work or? I missed something like this in the first year(s) i mapped, you got it now and just see negative things.BamBam wrote:I absolutely HATE this map Testing organization.
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Re: Child's Play 1 (Brutal)
Stop offtopic
Re: Child's Play 1 (Brutal)
i Don't Want to argue whit u (last time i did i had to w8 2-3 months for my map being in releasable and not released after)
but i think when a good tester like milk says map is ready ; that map is ready
but i think when a good tester like milk says map is ready ; that map is ready
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Re: Child's Play 1
Please don't say wrong stuff Chucky.milk wrote:
About long parts. Yes there are some long drag parts. I don't think they are annoying but maybe we need more opinions.
You also followed me on a server and asked me to test your map, when i said no, you asked me why i don't like you (you asked me while i was playing a map, so you kinda annoyed me).
If you want to have your map released faster, don't be annoying and don't ignore it, when 2 testers say "we need more opinions".
Respect our words.
Annoying persons like you are one of the reasons, why i don't want to test maps like this one.
@Bambam: stop arguing
Re: Child's Play 1 (Brutal)
talking with you is really useless
i think its better for map to get archived
cause i'm not gonna change it anymore untill a good tester makes suggestions
i think its better for map to get archived
cause i'm not gonna change it anymore untill a good tester makes suggestions
- hi_leute_gll
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- Clan: iMTG
Re: Child's Play 1 (Brutal)
Knight and I checked the map.
Have to say that Welf isn't fully right, since only a few parts are effected by bad one-time hammers. But in the same way also the positive critism - saying that the parts are good and unique - applys only to a few parts. All in all the map is mostly a compilation of basic drag-elements, which aren't even mapped very well.
So at the end the design is the only thing which is really great, but just a good design isn't enough. So we will decline this map.
Have to say that Welf isn't fully right, since only a few parts are effected by bad one-time hammers. But in the same way also the positive critism - saying that the parts are good and unique - applys only to a few parts. All in all the map is mostly a compilation of basic drag-elements, which aren't even mapped very well.
So at the end the design is the only thing which is really great, but just a good design isn't enough. So we will decline this map.
.hi._.leute._.gll. | iMTGmember
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