Cocaine
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Be sure to share your feedback in the appropiate discord channel.
- Server PW: nimrocks
- Rcon Access (F2): test4321
Cocaine
Hello DDnet!
I would like to present you brand new map, with quiet addictive name - Cocaine.
So if you are in pain, take your life with cocaine!
Map was tested several times.
Proposed difficulty: Brutal 2 or 3 stars.
I would like to present you brand new map, with quiet addictive name - Cocaine.
So if you are in pain, take your life with cocaine!
Map was tested several times.
Proposed difficulty: Brutal 2 or 3 stars.
- Attachments
-
- Cocaine.map
- (141.54 KiB) Downloaded 126 times
- imp
- Posts: 788
- Joined: Mon May 05, 2014 5:56 pm
- Player profile: http://ddnet.tw/players/imp/
- Mapper profile: http://ddnet.tw/mappers/imp/
Re: Cocaine
I took a very quick look, the snow_main is too bright, my eyes hurt now :p
Re: Cocaine
Probably because it is the purest available variety.
Here we go with a bit darker version!
Here we go with a bit darker version!
- Attachments
-
- Cocaine.map
- (141.54 KiB) Downloaded 137 times
Re: Cocaine
So, what's about map, guys? Someone tested it? We would like to publish our first map!
- imp
- Posts: 788
- Joined: Mon May 05, 2014 5:56 pm
- Player profile: http://ddnet.tw/players/imp/
- Mapper profile: http://ddnet.tw/mappers/imp/
Re: Cocaine
So, I tested the map and I didn't like it
There were too many hookfly/hammerfly/drag parts compared to "classic hook" parts. For me it was like "this part is even more annoying than the last one". Maybe it's just me because I don't really like edgehook/hookfly and too faily parts, but the map wasn't really original. I'm not quite sure if people will play it. You should consider that maps are like products and the players are like customers. If they don't like the product they won't buy it = If they don't like the map they won't play it. For me it rather seems that you wanted to make a tricky and faily map than a map that is supposed to be fun. There also were many unnecessary bugs which you should have noticed while mapping/testing.
And yes, it is 2-3 brutal.
PS: Maybe I reduced the quality of my images too much, won't happen again ^^ (should testers reduce the images size so they need to upload less data?)
I'm sure that there are still bugs left
There were too many hookfly/hammerfly/drag parts compared to "classic hook" parts. For me it was like "this part is even more annoying than the last one". Maybe it's just me because I don't really like edgehook/hookfly and too faily parts, but the map wasn't really original. I'm not quite sure if people will play it. You should consider that maps are like products and the players are like customers. If they don't like the product they won't buy it = If they don't like the map they won't play it. For me it rather seems that you wanted to make a tricky and faily map than a map that is supposed to be fun. There also were many unnecessary bugs which you should have noticed while mapping/testing.
And yes, it is 2-3 brutal.
PS: Maybe I reduced the quality of my images too much, won't happen again ^^ (should testers reduce the images size so they need to upload less data?)
I'm sure that there are still bugs left
- deen
- Posts: 3576
- Joined: Mon May 05, 2014 2:30 pm
- Player profile: https://ddnet.org/players/deen/
- Discord: deen#5910
Re: Cocaine
Always dangerous that you could make the quality worse, so better not I guess, except if you know what you're doing and test the result in the map.imp wrote:(should testers reduce the images size so they need to upload less data?)
- deen
- Posts: 3576
- Joined: Mon May 05, 2014 2:30 pm
- Player profile: https://ddnet.org/players/deen/
- Discord: deen#5910
Re: Cocaine
Map was released on DDmaX, without the bugs fixed. Closing.
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