OrangeOrange (Novice)
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OrangeOrange (Novice)
Hi,
I made a short (ca. 5min) novice map called OrangeOrange.
I made a short (ca. 5min) novice map called OrangeOrange.
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- OrangeOrange.map
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- Seba0006
- Posts: 361
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Re: OrangeOrange (Novice)
Hi , I think it's novice 2 . Bad design :/ i don't like the map
SpoilerShow
Re: OrangeOrange (Novice)
Thanks for your feedback, I reworked the map. I also changed the way it looks like. I hope it is more appropriate now.
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- OrangeOrange.map
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- hi_leute_gll
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- Clan: iMTG
Re: OrangeOrange (Novice)
The map is too tight, many 1 block actions, which is bad for newbies.
.hi._.leute._.gll. | iMTGmember
Re: OrangeOrange (Novice)
I understand that the map is too tight, but what exactly do you mean by "1-block-actions"? Is that all the parts where there is only 1 block for movement and you freeze otherwise? Should I make more room in all these parts or should I make the map bigger in general?
- hi_leute_gll
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Re: OrangeOrange (Novice)
Yes, i mean such parts. Newbies have a bad feeling for the movement, they press one time a/d and move 2 blocks at once, which results in beeing freezed.
You should make more space in the whole map, so the players don't run accidently in the freeze all the time and also in bigger groups people should have the possiblity to hang around while others are doing a part.
(Which doesn't mean that there can't be single tight parts.)
I think you have generally a good idea for this map and it can be enjoyable if it is good mapped.
EDIT:
A little example. I was playing the map [School] Hook right before. I was in the freeze, a newbie tried to hook me out. But cause there is just one block w/o freeze he ran into the freeze and failed. If there would be 2-3 blocks w/o freeze, he probably wouldn't fail and could hook me.
You should make more space in the whole map, so the players don't run accidently in the freeze all the time and also in bigger groups people should have the possiblity to hang around while others are doing a part.
(Which doesn't mean that there can't be single tight parts.)
I think you have generally a good idea for this map and it can be enjoyable if it is good mapped.
EDIT:
A little example. I was playing the map [School] Hook right before. I was in the freeze, a newbie tried to hook me out. But cause there is just one block w/o freeze he ran into the freeze and failed. If there would be 2-3 blocks w/o freeze, he probably wouldn't fail and could hook me.
.hi._.leute._.gll. | iMTGmember
Re: OrangeOrange (Novice)
Thanks for pointing that out. I appreciate that you guys have such a QA. I reworked the map and gave some parts more room and made many parts less rippy to noob mistakes.
Also, I had to search all the entities myself. However I still haven't found the speedup arrows, can anyone tell me where I can find the graphic?
Also, I had to search all the entities myself. However I still haven't found the speedup arrows, can anyone tell me where I can find the graphic?
- Attachments
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- OrangeOrange.map
- (8.76 KiB) Downloaded 86 times
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Re: OrangeOrange (Novice)
I haven't used the editor in a while but as far as I remember speedups are in the switch layer, not game layer.
But tbh, they feel kind of outdated somehow and are often buggy, don't use them too much.
But tbh, they feel kind of outdated somehow and are often buggy, don't use them too much.
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Re: OrangeOrange (Novice)
haha no speedups are in speeder layer XDhannibal wrote:I haven't used the editor in a while but as far as I remember speedups are in the switch layer, not game layer.
But tbh, they feel kind of outdated somehow and are often buggy, don't use them too much.
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Re: OrangeOrange (Novice)
oops :p well here you have it, Pudding
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