Child's Play 1 (Brutal)

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Welf
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Re: Child's Play 1

Post by Welf »

You got me wrong. The map difficulty right now is brutal, but it looks like a moderate map.
If you want to make a real Brutal map, make parts which are challenging for Brutal players and not ridiculous long parts, with annoying punish.
As i said, i suggest you to rework the map (add more checkpoints).
ChuCky
Posts: 31
Joined: Wed Jun 10, 2015 4:01 pm

Re: Child's Play 1

Post by ChuCky »

this is what it is
it's all i could do
if you think its not good enough you can archive it
thanks
ChuCky
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Re: Child's Play 1

Post by ChuCky »

so is this going to get archived?
milk
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Re: Child's Play 1

Post by milk »

I think it should be released.
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hi_leute_gll
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Re: Child's Play 1

Post by hi_leute_gll »

screenshot_2015-10-16_19-05-45.png
screenshot_2015-10-16_19-05-45.png (347.57 KiB) Viewed 3249 times
What is this for?
.hi._.leute._.gll. | iMTGmember
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Fňokurka oo7
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Re: Child's Play 1

Post by Fňokurka oo7 »

It's to avoid blocking by other players (who finished). If I remember.
------------------------------------------------------------
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milk
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Re: Child's Play 1

Post by milk »

I don't get it too. Why don't just use unhookable tiles instead?

About long parts. Yes there are some long drag parts. I don't think they are annoying but maybe we need more opinions.

Other suggestion:
SpoilerShow
Add CP11 so player can go back if his partner failed:
sg.png
sg.png (122.39 KiB) Viewed 3223 times
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babak2010
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Re: Child's Play 1

Post by babak2010 »

chucky wasn't home ( he is at university right now), so I edited map.
milk wrote:I don't get it too. Why don't just use unhookable tiles instead?
ok , I removed tele hook&weapon and added unhookable.
milk wrote:About long parts. Yes there are some long drag parts. I don't think they are annoying but maybe we need more opinions.
I don't think they are to much long , and annoying . I saw many maps with long hard drag parts like aim series and I think you cant say they are unbalanced becaz they are long caz this parts are easy , maybe one of them a little hard but after 2try you can do it , Im talking about brutal and moder players not others.
milk wrote:Other suggestion:
Add CP11 so player can go back if his partner failed:
read the page1--->post8(Fňokurka oo7)--->screen20
the cp11 was there but ppl get confused , so chucky removed it and said me he want make it faily but I think its annoying to saw cp here and I think its not faily if you don't move on Cp12, anyway added. (imo I don't like cp here)
Child'sPlay1.map
Last edited by babak2010 on Sun Oct 25, 2015 12:08 pm, edited 1 time in total.
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Novo
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Re: Child's Play 1

Post by Novo »

milk wrote:
sg.png
[/spoiler]
I dont know the map but this part looks obvousily similar to desert wolf's part.

I know this isnt that important at this part but testers often miss to check stolen parts .

Edit: idk how to quote milk's pic
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BamBam
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Re: Child's Play 1 (Brutal)

Post by BamBam »

I don't like design, but gameplay is pretty cool, hard too. I don't think the drag parts are bad even if they are a bit too long, because they are cool...
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