Child's Play 1 (Brutal)
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Be sure to share your feedback in the appropiate discord channel.
- Server PW: nimrocks
- Rcon Access (F2): test4321
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- Posts: 1838
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Re: Child's Play 1
You got me wrong. The map difficulty right now is brutal, but it looks like a moderate map.
If you want to make a real Brutal map, make parts which are challenging for Brutal players and not ridiculous long parts, with annoying punish.
As i said, i suggest you to rework the map (add more checkpoints).
If you want to make a real Brutal map, make parts which are challenging for Brutal players and not ridiculous long parts, with annoying punish.
As i said, i suggest you to rework the map (add more checkpoints).
Re: Child's Play 1
this is what it is
it's all i could do
if you think its not good enough you can archive it
thanks
it's all i could do
if you think its not good enough you can archive it
thanks
Re: Child's Play 1
so is this going to get archived?
Re: Child's Play 1
I think it should be released.
- hi_leute_gll
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- Fňokurka oo7
- Posts: 1195
- Joined: Thu Feb 19, 2015 1:33 am
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Re: Child's Play 1
It's to avoid blocking by other players (who finished). If I remember.
------------------------------------------------------------
Some people just need a high-five.
In the face.
With a chair.
Made of steel.
Multiple times.
Some people just need a high-five.
In the face.
With a chair.
Made of steel.
Multiple times.
Re: Child's Play 1
I don't get it too. Why don't just use unhookable tiles instead?
About long parts. Yes there are some long drag parts. I don't think they are annoying but maybe we need more opinions.
Other suggestion:
About long parts. Yes there are some long drag parts. I don't think they are annoying but maybe we need more opinions.
Other suggestion:
SpoilerShow
Add CP11 so player can go back if his partner failed:
- babak2010
- Posts: 101
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Re: Child's Play 1
chucky wasn't home ( he is at university right now), so I edited map.
the cp11 was there but ppl get confused , so chucky removed it and said me he want make it faily but I think its annoying to saw cp here and I think its not faily if you don't move on Cp12, anyway added. (imo I don't like cp here)
ok , I removed tele hook&weapon and added unhookable.milk wrote:I don't get it too. Why don't just use unhookable tiles instead?
I don't think they are to much long , and annoying . I saw many maps with long hard drag parts like aim series and I think you cant say they are unbalanced becaz they are long caz this parts are easy , maybe one of them a little hard but after 2try you can do it , Im talking about brutal and moder players not others.milk wrote:About long parts. Yes there are some long drag parts. I don't think they are annoying but maybe we need more opinions.
read the page1--->post8(Fňokurka oo7)--->screen20milk wrote:Other suggestion:
Add CP11 so player can go back if his partner failed:
the cp11 was there but ppl get confused , so chucky removed it and said me he want make it faily but I think its annoying to saw cp here and I think its not faily if you don't move on Cp12, anyway added. (imo I don't like cp here)
Last edited by babak2010 on Sun Oct 25, 2015 12:08 pm, edited 1 time in total.
Click Me : Happy Halloween <3
- Novo
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- Player profile: http://ddnet.tw/players/Novo-32-c-58-/
- Clan: mB.
Re: Child's Play 1
I dont know the map but this part looks obvousily similar to desert wolf's part.milk wrote:[/spoiler]
I know this isnt that important at this part but testers often miss to check stolen parts .
Edit: idk how to quote milk's pic
- BamBam
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Re: Child's Play 1 (Brutal)
I don't like design, but gameplay is pretty cool, hard too. I don't think the drag parts are bad even if they are a bit too long, because they are cool...
i exist
so do you
magic
so do you
magic
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