Serverside dummy actions
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Serverside dummy actions
Serverside dummy deep fly works perfect , so add serverside copy movement ,(and hammerfly) because more fairplay and fun and better (dummy dont get pushed out of tee while justcopyfly)
Test it with the map justcopyfly or let us teest it (us = kamilentee banzay teini)
Test it with the map justcopyfly or let us teest it (us = kamilentee banzay teini)
Re: Serverside dummy actions
Sure it works perfectly. The question is how to implement such a feature without ugly hacks. The server somehow needs to find out what tees are dummys and what players they belong to. We currently only have client-side dummys and it's a pretty bad idea to connect them with serverside-features.
- Soreu
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Re: Serverside dummy actions
Maybe we could replace the client-dummies with serverside-dummies, so even players with other clients (w/o dummy feature) can try out few more of our maps? It will be something like the iDDRace then I guess, but hopefully with better solution than spamming chat commands I hope ^^ (if even possible ofc)
„Vince te ipsum” :3 | GSP Founder Honorary iMTGmember Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead) Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
Re: Serverside dummy actions
I don't like the idea of controlling any connected players serverside. As east mentioned, it will always and up being hacky.
Plus I do not see a point in doing so anyways, maybe someone could point that out for me?
Plus I do not see a point in doing so anyways, maybe someone could point that out for me?
- Soreu
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Re: Serverside dummy actions
http://forum.ddnet.tw/viewtopic.php?f=13&t=1360
http://forum.ddnet.tw/viewtopic.php?f=4&t=2266
Lags/different ping between dummy and player = unable to "use" feature which for other players works well, like CopyFly / DeepFly, and all others which uses - and will use in future - dummy doing something at exact same moment as player... With serverside dummies this problem doesn't exist so far
http://forum.ddnet.tw/viewtopic.php?f=4&t=2266
Lags/different ping between dummy and player = unable to "use" feature which for other players works well, like CopyFly / DeepFly, and all others which uses - and will use in future - dummy doing something at exact same moment as player... With serverside dummies this problem doesn't exist so far
„Vince te ipsum” :3 | GSP Founder Honorary iMTGmember Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead) Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
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Re: Serverside dummy actions
Just remove dummy, it will fix all problems .
- kamillentee
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Re: Serverside dummy actions
You cant remove the dummy at this point anymore. There are several dummy maps, People love the dummy. And that will just cause a fork nothing more.
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