Official DDNet staff statement
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This is for offical DDRaceNetwork-related information and discussion only.
Please consider wheter there is a more appropiate subforum before creating a new thread here.
This is for offical DDRaceNetwork-related information and discussion only.
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Re: Official DDNet staff statement
I hope this discussion leads to an useful result. For me the only real fair solution is to see this as a (in your eyes) made fault and to don't release any other ddmax maps, or the second solution is release more of them and mark them clearly visible as DDMax maps with lower creativity quality.
Re: Official DDNet staff statement
Thanks for overtaking the responsibility and maintaining DDNet!
I'm ooking forward to the future changes and adjustments \o
I'm ooking forward to the future changes and adjustments \o
- Lady Saavik
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Re: Official DDNet staff statement
all ddmax maps are released, you know? ther ewill be no more
- Onion
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Re: Official DDNet staff statement
I just mentioned DDmaX map in the statement as an exampe. Of course there are several GOOD DDmaX maps i liked and still like to play as well. I just used the synonym of "DDmaX" for rather uncreative maps that have only standard parts without any creative influence. Of course the interpretation of "creative" could be different, but it will be up to our new founded group for this to find strict guidelines here. As i said, every map gets the same chance! Our aim is just to seperate the worse maps. Right now we are trying to find a good solution here, by thinking about the consequences of our decisions.Đϻτεε wrote:I hope this discussion leads to an useful result. For me the only real fair solution is to see this as a (in your eyes) made fault and to don't release any other ddmax maps, or the second solution is release more of them and mark them clearly visible as DDMax maps with lower creativity quality.
We will first try to find a solution here internal. If we will need a bigger staff for handling all mentioned tasks we will let the community know that!gr33nt3a wrote:So there is a chance to apply for any position you currently have? E.g. I can still apply for helping out in the technical sector? Or will this be restricted to non-technical staff?Onion wrote:... we will present you a staff member who cares about adding new moderators/administrators...
I'm sorry, but in such a huge discussion it is almost impossible to discuss every aspect with the community. There would be jsut stagnation instead of improvement. In this points you should trust us, that we are going to find the best possible solution for the community!Forris wrote:It would be nice if you could integrate the community more in those major decisions with polls etc..
back to the roots - plant onions
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Re: Official DDNet staff statement
I like ddmax more ,
I think if a map is too hard for some people like 2long (i like this map) it should get more points not less. I think its a good challenge
I think if a map is too hard for some people like 2long (i like this map) it should get more points not less. I think its a good challenge
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Re: Official DDNet staff statement
where i have to send maps now?
- Fňokurka oo7
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Re: Official DDNet staff statement
If you are talking about new maps you made - post them in "Map Testing".NealsonTnP wrote:where i have to send maps now?
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Some people just need a high-five.
In the face.
With a chair.
Made of steel.
Multiple times.
Some people just need a high-five.
In the face.
With a chair.
Made of steel.
Multiple times.
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Re: Official DDNet staff statement
2long is a good example for a 0 points map ^^teini94 wrote:I like ddmax more ,
I think if a map is too hard for some people like 2long (i like this map) it should get more points not less. I think its a good challenge
i don't know if you understand the game, but that map is not really enjoyable (only for a few players maybe), so it shouldn't be supported with points. we don't want to force point hunters with annoying maps.
The idea: If you want to play a 'bad' map, do it for the fun and not for the points.
edit: there are also maps, which are impossible for some players (e.g. deepfly or dummyfly maps)
- BannZay
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Re: Official DDNet staff statement
Not right thread to spam this information but want notice, that I`m agree with Welf 2long is very annoing map.
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Re: Official DDNet staff statement
I play 7 years 10h/day i think i know very much about it. All hard challenges are annoying for not good enaugh people
But think about
If that map is 24 points only the players who are good enaugh for it would try it! And you see not that annoying map anymore.
We should not support crying people
We should support challengers
They would not cry (be annoyed) if the map is easier , 2long is a hard map only 12 points unreal but whatever
I understand you , thats my meaning ;
Choice the best solution for your way of what ddnet should be.
But think about
If that map is 24 points only the players who are good enaugh for it would try it! And you see not that annoying map anymore.
We should not support crying people
We should support challengers
They would not cry (be annoyed) if the map is easier , 2long is a hard map only 12 points unreal but whatever
I understand you , thats my meaning ;
Choice the best solution for your way of what ddnet should be.
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