Entities
- BannZay
- Posts: 837
- Joined: Mon May 04, 2015 12:26 am
- Location: Ukraine
- Player profile: http://ddnet.tw/players/BannZay
- Mapper profile: http://ddnet.tw/mappers/BannZay/
Entities
I`m just remake defaul etities to "Clear style" entities. Looks much better (for me). Should be usefull for some ppl:
-removed inscription from teles,swithces
-removed details from start,finish,plasmastoppers,stoppers
Probably I`ll make it better. Just want to know how it looks, maybe some ideas how to imrove it?
-fully removed weapon, shield, heart icons (its already visible in entitie mod)-removed inscription from teles,swithces
-removed details from start,finish,plasmastoppers,stoppers
Probably I`ll make it better. Just want to know how it looks, maybe some ideas how to imrove it?
- Soreu
- Posts: 1371
- Joined: Fri Aug 22, 2014 2:47 pm
- Location: Poland
- Player profile: http://ddnet.tw/players/Soreu
- Mapper profile: http://ddnet.tw/mappers/Soreu
- Clan: GSP
Re: Entities
Index had pretty much clearest possible entities, would be lovely to see them posted on forum.
Anyway, about yours:
Anyway, about yours:
- What program did you use?
- Credits partially don't fit now, as it's edited by you ;p
- What happened to laser-blocker (id:4)? Also it's pixelated and not transparent now
- Time-switch off "clock" have tiny bug at top, but it's rather unimportant
- CTO & Blue CFROM are moved one pixel too much on left, which also mess Tele-CP. Red FROM have bugged border
- Stoppers are big bugged
- Hole made by removing heart, shield, and weapons looks pretty ugly, you could remove all other "empty" entities too
„Vince te ipsum” :3 | GSP Founder Honorary iMTGmember Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead) Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
- BannZay
- Posts: 837
- Joined: Mon May 04, 2015 12:26 am
- Location: Ukraine
- Player profile: http://ddnet.tw/players/BannZay
- Mapper profile: http://ddnet.tw/mappers/BannZay/
Re: Entities
1.Paint.net used
2. yea you are right, I have to cahnge it
3.I`m just dont like current icon and replace it to another, but yea its buggy
4,5,6,7 yea its so buggy cuse of my low experience of editing, thx i`ll try to fix it, or even better ask index about him entities. If u want to realize my ideas also cool too, cuse as I say i`m bad in this...
But even with this all bugs its pretty likely to play with "clear" entities. (without spamming inscription/icons of weapons looking beauty)
2. yea you are right, I have to cahnge it
3.I`m just dont like current icon and replace it to another, but yea its buggy
4,5,6,7 yea its so buggy cuse of my low experience of editing, thx i`ll try to fix it, or even better ask index about him entities. If u want to realize my ideas also cool too, cuse as I say i`m bad in this...
But even with this all bugs its pretty likely to play with "clear" entities. (without spamming inscription/icons of weapons looking beauty)
- Soreu
- Posts: 1371
- Joined: Fri Aug 22, 2014 2:47 pm
- Location: Poland
- Player profile: http://ddnet.tw/players/Soreu
- Mapper profile: http://ddnet.tw/mappers/Soreu
- Clan: GSP
Re: Entities
I still have all source files for these entities, so we can just talk on skype later, and I will edit them to your liking - maybe we will make them even more "clear" ;p
„Vince te ipsum” :3 | GSP Founder Honorary iMTGmember Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead) Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
- kamillentee
- Posts: 687
- Joined: Sat Jul 26, 2014 11:47 pm
- Player profile: http://ddnet.tw/players/kamillentee/
- Clan: |*KoG*|
Re: Entities
Yes please.Soreu wrote: maybe we will make them even more "clear" ;p
Look at the difference between the old starttiles and the starttiles now. They are very bad now (concerning transperency).
- BannZay
- Posts: 837
- Joined: Mon May 04, 2015 12:26 am
- Location: Ukraine
- Player profile: http://ddnet.tw/players/BannZay
- Mapper profile: http://ddnet.tw/mappers/BannZay/
Re: Entities
new starttiles is f*cking awesome for me against old
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.tw/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
Re: Entities
I personally like the actual start-tiles more, i think it is as always a matter of taste.
Generally it would be good to have a few different entities-sets, so people could choose what they like to play with.
Generally it would be good to have a few different entities-sets, so people could choose what they like to play with.
.hi._.leute._.gll. | iMTGmember
- Ryozuki
- Posts: 1748
- Joined: Tue Feb 24, 2015 7:28 am
- Location: Catalonia
- Player profile: http://ddnet.tw/players/Ryozuki/
- Mapper profile: http://ddnet.tw/mappers/Ryozuki/
- Clan: Unique
- Website: https://edgarluque.com
- Discord: Ryozuki#2188
Re: Entities
i like the actual tiles, pls don't change them again or i think people will complain again
- Soreu
- Posts: 1371
- Joined: Fri Aug 22, 2014 2:47 pm
- Location: Poland
- Player profile: http://ddnet.tw/players/Soreu
- Mapper profile: http://ddnet.tw/mappers/Soreu
- Clan: GSP
Re: Entities
Original ones are going to stay and only be updated when needed - ofc until someone will make better ones than mine ^^
But that doesn't mean that we/I can't create few different ones which ppl could download manually (for example these cleaner ones)
But that doesn't mean that we/I can't create few different ones which ppl could download manually (for example these cleaner ones)
„Vince te ipsum” :3 | GSP Founder Honorary iMTGmember Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead) Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
-
- Posts: 1052
- Joined: Thu Oct 30, 2014 4:58 pm
- Clan: ☭birming
Re: Entities
Remove the shadows from hook/unhook for a more clear look
reply to this post or your mom will die in her sleep tonight
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