dynnamic cam

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teini94
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dynnamic cam

Post by teini94 » Mon Jul 27, 2015 11:06 am

in ddnet client is a dynbind<< (in f1 you can save settings for dyn and static for example like max_mouse_distance but the most important would be to save the inp_mousesens
there are some players who play with 5000 sens with static and if they change to dyn it is too much.

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maggi323
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Re: dynnamic cam

Post by maggi323 » Tue Jul 28, 2015 3:06 am

Why would you change to dyn then? Also you can just do inp_mousesens 500 if you want a slower sensivity, or didn't i understand your problem?

teini94
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Re: dynnamic cam

Post by teini94 » Thu Jul 30, 2015 7:15 pm

maggi323 wrote:Why would you change to dyn then? Also you can just do inp_mousesens 500 if you want a slower sensivity, or didn't i understand your problem?
It is not for me it os for another guy if u play pvp with static and high sens you cant aim exactly cant hook 1block tiles or cant use dyn power

You are trained in this sense there is all your skill but to use dynpower too you can stop static(hard) or use dynbind and it would work well if you no highsens (the biggest problem) many generationd of 100th of pvp players (most ictf) had this problem there are some topics all over the world with no real solition

And very not for noobs because you cpuld use dynon.cfg dynoff.cfg but dont work woth all features (max distanc ,followplayer, ...) and sens it works fine without change sens


It is right that dynbind in ddnet save the dyn and static settings so the best wax i think would be to add inp_mousesens to them

I hope (i am not sure) it should work then
If you ddnet or someone wanna help 100th of players

(I alltime use dyn)

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Novo
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Re: dynnamic cam

Post by Novo » Fri Jul 31, 2015 2:04 pm

Bind x "toggle "command for dyn" 1 0 ; inp_mousesens 500 5000 "

Hmm maybe u need to set a toggle before this inp_mousesens too idk

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Shiki
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Re: dynnamic cam

Post by Shiki » Sat Aug 01, 2015 10:14 am

That's a great feature for precise laser aim with dyncam.

Hopefully it will be present in the next release.
https://github.com/def-/ddnet/pull/264

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IRGNW
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Re: dynnamic cam

Post by IRGNW » Sat Aug 01, 2015 5:17 pm

Its can be work without adding another feat.
Image

teini94
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Re: dynnamic cam

Post by teini94 » Fri Sep 11, 2015 4:06 pm

idk massive problems

for example if u are in dynmod I think and click in GENERAL on dynamic cam all settings changed for example dyncam_followfactor switch to normal followfactor


the normal followfactor (is now dyn) and the dynfollowfactor is now static?



lel I think the best would be if u do it like this


dyncam_followfactor, dyn max distance, dyn sens,dyn deadzone (biggest problem was in 6 years to have all 4 things changeing in a bind (never work[you fixed it?]) (and you should at the standart or an reset button in the GENERAL)

for example f1 dyncam_deadzone
explain + with standart for dyn and static

and static_follow static distande static sens etc...


{and if u change inp_mousesens it should be for both (if u want to keep it)}



ps . if u click in general at dynamic cam it should change all to reset maybe add an reset button instead of reset and let it only for change to "dyn option"

ik very hard to understand

I just say I dont care about dynbind I am dyner but I wanna help

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