Difficult 1.1 entitie bug

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BannZay
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Difficult 1.1 entitie bug

Post by BannZay »

Difficult 1.1
Entitie bug, should be unfreeze(not undeep).
Reasons: This mark used for unfreeze in all map, following the logic it should be unfreeze.
screenshot_2015-08-04_15-42-26.png
screenshot_2015-08-04_15-42-26.png (188.56 KiB) Viewed 1866 times
screenshot_2015-08-04_15-42-22.png
screenshot_2015-08-04_15-42-22.png (245.18 KiB) Viewed 1866 times
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BannZay
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Re: Difficult 1.1 entitie bug

Post by BannZay »

Puted unfreeze and undeep in 1 cell
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Difficult 1.1.map
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screenshot_2015-08-04_15-55-05.png
screenshot_2015-08-04_15-55-05.png (235.02 KiB) Viewed 1863 times
Last edited by BannZay on Tue Aug 04, 2015 3:45 pm, edited 2 times in total.
Welf
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Re: Difficult 1.1 entitie bug

Post by Welf »

If you put unfreeze instead of undeep there, the map is impossible
there are multiple bugs with markings in this map. if you want to change that, talk to the mapper (he mapped it with a nice oldschool style, he probably didn`t want to add more shadow types)

please don`t try to upload buggy maps like forris ^^
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BannZay
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Re: Difficult 1.1 entitie bug

Post by BannZay »

Yea sure, I miss some stuffs, but what about put unfreeze together with undeep in 1 cell? =)
Welf
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Re: Difficult 1.1 entitie bug

Post by Welf »

Oh, i didn`t read it that good, i am sorry.
I don`t think that this map should be changed. The shadow is there to mark undeep. The mapper probably doesn`t care, but we should ask him before we change it.
This change also affects speedrun. It would be bad if now the speedrunners can be 3 seconds faster.
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IRGNW
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Re: Difficult 1.1 entitie bug

Post by IRGNW »

ddmax maps can be stay with bugs xD
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BannZay
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Re: Difficult 1.1 entitie bug

Post by BannZay »

IRGNW wrote:ddmax maps can be stay with bugs xD
Cool story...
teini94
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Re: Difficult 1.1 entitie bug

Post by teini94 »

IRGNW wrote:ddmax maps can be stay with cuts <3(bugs) xD
<3
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