Aim 11.0

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hi_leute_gll
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Re: Aim 11.0

Post by hi_leute_gll »

That are the same parts like in the last Aim maps - just in another order.
Don't know for what i need a copy of it, if i can play the original.
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Kayumi
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Re: Aim 11.0

Post by Kayumi »

Release, Aim maps are really awesome. c:
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Lady Saavik
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Re: Aim 11.0

Post by Lady Saavik »

It means you tested it and there are no bugs and map is ready for release?
Welf
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Re: Aim 11.0

Post by Welf »

You probably missunderstood Kayumi (and the others?) ^^
We are talking about release in general and not about ready (and tested) for release
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hi_leute_gll
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Re: Aim 11.0

Post by hi_leute_gll »

Most of the others were talking about previous Aim maps and not about this one.
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Lady Saavik
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Re: Aim 11.0

Post by Lady Saavik »

But they see only the title and are judging a map only by name.
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Soreu
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Re: Aim 11.0

Post by Soreu »

And that's why their posts here are senseless and useless. In this case, it's pure testers decission if it's worth release or not.
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Welf
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Re: Aim 11.0

Post by Welf »

Since Aim maps are really famous and got played by many people it probably should be released, if it doesn`t suck.
DDnet wants maps, which are played often.
Many people will complain, if we reject Aim 11.0 without good arguments.
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hi_leute_gll
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Re: Aim 11.0

Post by hi_leute_gll »

They also will complain if we reject it with good arguements, but at least then Testers won't have to waste their time and could test better maps.^^
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Lady Saavik
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Re: Aim 11.0

Post by Lady Saavik »

Aoe, first you fighted with me that you didn't promise anything and now you apologize for breaking it :( You are complicated.
You know I tried to make a good logo for the final Aim only because it was last.
But since I'm trying to care much less about DDNet, I don't care what you are mapping and releasing here so don't worry and listen to your fans.
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