Nocturne.

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Kill4FuN
Posts: 3
Joined: Mon Jul 20, 2015 7:52 pm
Player profile: http://ddnet.tw/players/Kill4FuN/

Nocturne.

Post by Kill4FuN »

Hello, Kill4FuN here!

This is my first map. Quite long, but I think not much boring ;)
I tested it with BisZ and kleiner Freund, thanks for finding some bugs! :D
Nocturne.map
(729.7 KiB) Downloaded 99 times
(edit: OLD ONE, removed trash from images & embeded important file, sorry, forgot :cry: )
Nocturne.map
(603.46 KiB) Downloaded 102 times
(edit2: NEW ONE)
Nocturne.cfg
(1.19 KiB) Downloaded 117 times
nocturne1.png
nocturne1.png (460.63 KiB) Viewed 2809 times
nocturne2.png
nocturne2.png (264.67 KiB) Viewed 2809 times
nocturne3.png
nocturne3.png (191.15 KiB) Viewed 2809 times
nocturne4.png
nocturne4.png (364.82 KiB) Viewed 2809 times
nocturne5.png
nocturne5.png (479.56 KiB) Viewed 2809 times
nocturne6.png
nocturne6.png (374.37 KiB) Viewed 2809 times
Last edited by Kill4FuN on Wed Jul 22, 2015 3:23 pm, edited 1 time in total.
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Meliodafu
Posts: 422
Joined: Sun Feb 08, 2015 12:05 pm
Player profile: http://ddnet.tw/players/Meliodafu/
Mapper profile: http://ddnet.tw/mappers/Meliodafu/

Re: Nocturne.

Post by Meliodafu »

Some lol fans here :D
iMTGmember
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Kill4FuN
Posts: 3
Joined: Mon Jul 20, 2015 7:52 pm
Player profile: http://ddnet.tw/players/Kill4FuN/

Re: Nocturne.

Post by Kill4FuN »

Yes, I'm playing lol sometimes, but I've not even thought about this champion when creating map :D
1st time I named this map "nightmare", then I checked that this name already exist, so I have to make another logo >.<
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Ryozuki
Posts: 1748
Joined: Tue Feb 24, 2015 7:28 am
Location: Catalonia
Player profile: http://ddnet.tw/players/Ryozuki/
Mapper profile: http://ddnet.tw/mappers/Ryozuki/
Clan: Unique
Website: https://edgarluque.com
Discord: Ryozuki#2188

Re: Nocturne.

Post by Ryozuki »

Usually in all maps that corners have tele too (suggestion)
screenshot_2015-07-22_11-02-57.png
screenshot_2015-07-22_11-02-57.png (876.31 KiB) Viewed 2761 times
Ama
Posts: 921
Joined: Sun Jun 01, 2014 12:28 pm
Player profile: http://ddnet.tw/players/Ama/
Mapper profile: http://ddnet.tw/mappers/Ama/

Re: Nocturne.

Post by Ama »

Archive
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Ryozuki
Posts: 1748
Joined: Tue Feb 24, 2015 7:28 am
Location: Catalonia
Player profile: http://ddnet.tw/players/Ryozuki/
Mapper profile: http://ddnet.tw/mappers/Ryozuki/
Clan: Unique
Website: https://edgarluque.com
Discord: Ryozuki#2188

Re: Nocturne.

Post by Ryozuki »

Ama wrote:Archive
???
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Lady Saavik
Posts: 1763
Joined: Tue May 13, 2014 4:02 pm
Player profile: http://ddnet.tw/players/Lady-32-Saavik/
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Re: Nocturne.

Post by Lady Saavik »

Ryozuki:
Triangle tiles can be an entity or not, but it should be one or the other consistently.
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Ryozuki
Posts: 1748
Joined: Tue Feb 24, 2015 7:28 am
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Player profile: http://ddnet.tw/players/Ryozuki/
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Clan: Unique
Website: https://edgarluque.com
Discord: Ryozuki#2188

Re: Nocturne.

Post by Ryozuki »

Lady Saavik wrote:Ryozuki:
Triangle tiles can be an entity or not, but it should be one or the other consistently.
Ryozuki wrote:(suggestion)
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Lady Saavik
Posts: 1763
Joined: Tue May 13, 2014 4:02 pm
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Re: Nocturne.

Post by Lady Saavik »

I can read. Stupid suggestion to make this part tight and harder.
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Ñı©Ø
Posts: 1927
Joined: Sat Sep 06, 2014 5:22 pm
Location: Italy
Player profile: http://ddnet.tw/players/-209--305--169--216-/
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Re: Nocturne.

Post by Ñı©Ø »

Ok Lady calm down, i'm with Ryozuki because it seems so bugged without it... mapper can change the map and make it larger but we're talking about design not gameplay...

Anyway i tested the map and a lot of parts are SO UNBALANCED... tune parts seems brutal, other are so long repetitive and boring.... you have nice iideas but i think you must do a map for every idea you have, not a mess up...

I can't rate your map because it's too unbalanced, but it's on 3*mod...
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