Miami

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Deeper
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Clan: Renaissance
Website: http://www.youtube.com/user/TheMatricaTV

Miami

Post by Deeper »

moderate map :=3
Miami.map
(982.08 KiB) Downloaded 106 times
Miami.PNG
Miami.PNG (146.03 KiB) Viewed 2357 times
TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
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Evoli
Posts: 128
Joined: Wed May 07, 2014 10:42 pm
Player profile: http://ddnet.tw/players/Evoli/
Mapper profile: http://ddnet.tw/mappers/Evoli/

Re: Miami

Post by Evoli »

i will testing this map
feedback will come later
have a nice day!
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Evoli
Posts: 128
Joined: Wed May 07, 2014 10:42 pm
Player profile: http://ddnet.tw/players/Evoli/
Mapper profile: http://ddnet.tw/mappers/Evoli/

Re: Miami

Post by Evoli »

Well i tested this map.
My opinion to this map:
I dont like this graphic,
i have to make a a pause at my testing,because i didnt
got much motivation to play this map.
I liked your map PortalDown more.

Im sorry for my opinion but I will stop at here and will talk about this map

So this map contains:
-creative parts
-missing marks
-impossible parts
-cutting parts
-wrong marks
-a mix between big and tight parts
-bugs

What you could do:
You should take a look about this map and mark the Cp's ( Checkpoints )
and some more like : when i got jetpack, when do i lost it.
mark it.
Give this Marking a better design, i will show it on a screenshoot what i mean.
This map has a balance between normal and impossible parts.

Enough of that.
This Screenshoots shows you,what you could change:
SpoilerShow
Mark the Solo tiles
Mark the Solo tiles
Screenshoot 1.png (465.89 KiB) Viewed 2229 times
Give the tee's a chance, to join a team<br />more easier
Give the tee's a chance, to join a team
more easier
Screenshoot 2.png (704.28 KiB) Viewed 2229 times
Put some arrows here.I didnt get it, how you are doing this parts with 2...
Put some arrows here.I didnt get it, how you are doing this parts with 2...
Screenshoot 3.png (519.41 KiB) Viewed 2229 times
You has 2 choices the 1.Remove the Freeze tiles here or 2.Add here freeze too
You has 2 choices the 1.Remove the Freeze tiles here or 2.Add here freeze too
Screenshoot 4.png (505.48 KiB) Viewed 2229 times
Missing hookthrough
Missing hookthrough
Screenshoot 5.png (492.63 KiB) Viewed 2229 times
Change this part,this part is unbalanced as hell
Change this part,this part is unbalanced as hell
Screenshoot 6.png (567.53 KiB) Viewed 2229 times
Put the CTO 4 somewhere else( like add a platform and place it there) and put on the marked CTO 4 Check 4
Put the CTO 4 somewhere else( like add a platform and place it there) and put on the marked CTO 4 Check 4
Screenshoot 7.png (314.11 KiB) Viewed 2229 times
remove one rifle and remove 1 shield each block
remove one rifle and remove 1 shield each block
Screenshoot 8.png (624.61 KiB) Viewed 2229 times
Add here something so i can hook there
Add here something so i can hook there
Screenshoot 9.png (549.69 KiB) Viewed 2229 times
Forgot to mark there hook
Forgot to mark there hook
Screenshoot 10.png (562.67 KiB) Viewed 2229 times
This is for me a graphic bug
This is for me a graphic bug
Screenshoot 11.png (385.95 KiB) Viewed 2229 times
Missing hookthrough ( look at the white block)<br />and make on the blue blocks a Checkpoint
Missing hookthrough ( look at the white block)
and make on the blue blocks a Checkpoint
Screenshoot 12.png (646.81 KiB) Viewed 2229 times
You forgot to mark here something
You forgot to mark here something
Screenshoot 13.png (327.27 KiB) Viewed 2229 times
You forgot too add freeze after this blocks ( i really dont get it why you are doing this o.O)
You forgot too add freeze after this blocks ( i really dont get it why you are doing this o.O)
Screenshoot 14.png (833.29 KiB) Viewed 2229 times
Remove the blue marked things
Remove the blue marked things
Screenshoot 15.png (433.69 KiB) Viewed 2229 times
I dont know if this was suppose to be,<br />but this hookabled is not marked
I dont know if this was suppose to be,
but this hookabled is not marked
Screenshoot 16.png (588.58 KiB) Viewed 2229 times
Wrong marked
Wrong marked
Screenshoot 17.png (654.6 KiB) Viewed 2229 times
Make here a tele to go back ( very annoying if tees are blocking your the way to go back)<br />Red: add Hook here( not needed)
Make here a tele to go back ( very annoying if tees are blocking your the way to go back)
Red: add Hook here( not needed)
Screenshoot 18.png (521.08 KiB) Viewed 2229 times
I have no idea where should i go first,<br />Please help me senpai, where i should go first
I have no idea where should i go first,
Please help me senpai, where i should go first
Screenshoot 19.png (454.44 KiB) Viewed 2229 times
Remove this blue things
Remove this blue things
Screenshoot 20.png (423.1 KiB) Viewed 2229 times
Cutting way
Cutting way
Screenshoot 21.png (403.77 KiB) Viewed 2229 times
Not used background, delete it
Not used background, delete it
Screenshoot 22.png (1.02 MiB) Viewed 2229 times
#1 not used, delete it
#1 not used, delete it
Screenshoot 23.png (806.53 KiB) Viewed 2229 times
Mark the switches
Mark the switches
Screenshoot 24.png (1.7 MiB) Viewed 2229 times
Cutting way
Cutting way
Screenshoot 25.png (533.92 KiB) Viewed 2229 times
that is what i mean with bad marking things,<br />You should really make a better mark design of this map
that is what i mean with bad marking things,
You should really make a better mark design of this map
Screenshoot 26.png (801.25 KiB) Viewed 2229 times
A stupid tutorial to cut the shotgun part
A stupid tutorial to cut the shotgun part
Screenshoot 27.png (762.8 KiB) Viewed 2229 times
have a nice day!
User avatar
Deeper
COMMUNITY Team
Posts: 696
Joined: Sat Apr 04, 2015 11:10 pm
Location: Russia
Player profile: http://ddnet.tw/players/Deeper/
Mapper profile: http://ddnet.tw/mappers/Deeper/
Clan: Renaissance
Website: http://www.youtube.com/user/TheMatricaTV

Re: Miami

Post by Deeper »

Evoli wrote:Well i tested this map.
My opinion to this map:
I dont like this graphic,
i have to make a a pause at my testing,because i didnt
got much motivation to play this map.
I liked your map PortalDown more.

Im sorry for my opinion but I will stop at here and will talk about this map

So this map contains:
-creative parts
-missing marks
-impossible parts
-cutting parts
-wrong marks
-a mix between big and tight parts
-bugs

What you could do:
You should take a look about this map and mark the Cp's ( Checkpoints )
and some more like : when i got jetpack, when do i lost it.
mark it.
Give this Marking a better design, i will show it on a screenshoot what i mean.
This map has a balance between normal and impossible parts.

Enough of that.
This Screenshoots shows you,what you could change:
thanks for the test, I think tomorrow will do the fix, I should do another BG?
TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
User avatar
Deeper
COMMUNITY Team
Posts: 696
Joined: Sat Apr 04, 2015 11:10 pm
Location: Russia
Player profile: http://ddnet.tw/players/Deeper/
Mapper profile: http://ddnet.tw/mappers/Deeper/
Clan: Renaissance
Website: http://www.youtube.com/user/TheMatricaTV

Re: Miami

Post by Deeper »

Evoli wrote:Well i tested this map.
My opinion to this map:
I dont like this graphic,
i have to make a a pause at my testing,because i didnt
got much motivation to play this map.
I liked your map PortalDown more.

Im sorry for my opinion but I will stop at here and will talk about this map

So this map contains:
-creative parts
-missing marks
-impossible parts
-cutting parts
-wrong marks
-a mix between big and tight parts
-bugs

What you could do:
You should take a look about this map and mark the Cp's ( Checkpoints )
and some more like : when i got jetpack, when do i lost it.
mark it.
Give this Marking a better design, i will show it on a screenshoot what i mean.
This map has a balance between normal and impossible parts.

Enough of that.
This Screenshoots shows you,what you could change:
Miami.map
(353.53 KiB) Downloaded 94 times
FIXED
not all.

And make standart BG
TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
Welf
Posts: 1838
Joined: Fri Jun 06, 2014 12:20 am
Player profile: http://ddnet.tw/players/Welf/
Mapper profile: http://ddnet.tw/mappers/Welf/

Re: Miami

Post by Welf »

evoli the 5th screen isn't a bug
the water inside the grass_main is not important, if you only see it with a overlay value like 50 (overlay 50 is rather for testers than for players)
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hi_leute_gll
Posts: 2525
Joined: Mon Jul 21, 2014 1:15 am
Player profile: http://ddnet.tw/players/hi-95-leute-95-gll/
Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
Clan: iMTG

Re: Miami

Post by hi_leute_gll »

Very weird map and not even playable, since the spawn is somewhere in the map.
.hi._.leute._.gll. | iMTGmember
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hi_leute_gll
Posts: 2525
Joined: Mon Jul 21, 2014 1:15 am
Player profile: http://ddnet.tw/players/hi-95-leute-95-gll/
Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
Clan: iMTG

Re: Miami

Post by hi_leute_gll »

No mapper's response since 3 weeks, Archive.
.hi._.leute._.gll. | iMTGmember
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