Hell Time

Share bugs and (re-rate) suggestions for released maps.
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Element Finland
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Hell Time

Post by Element Finland »

hue
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some body once told me
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Meliodafu
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Re: Hell Time

Post by Meliodafu »

there are 2 more spots where teles are on hookable
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Element Finland
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Re: Hell Time

Post by Element Finland »

Ñı©Ø wrote:[...] it's just for me, the maps must be perfect... when i was a noob, i though heros do all the maps and they put them here! We're heros... we must be PERFECT!
some body once told me
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Ñı©Ø
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Re: Hell Time

Post by Ñı©Ø »

Element Finland wrote:
Ñı©Ø wrote:[...] it's just for me, the maps must be perfect... when i was a noob, i though heros do all the maps and they put them here! We're heros... we must be PERFECT!
Thank for quoting but i was talking about visible things... this is not visible... if you want i can fix it but it's just i used auto map and the teles are in the hookable...
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Ñı©Ø
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Re: Hell Time

Post by Ñı©Ø »

fixed
Hell time.map
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NealsonTnP
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Re: Hell Time

Post by NealsonTnP »

Its no bug
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RaiNy
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Re: Hell Time

Post by RaiNy »

omg, play without entitiels. god dam, its fucking much work to make a MAPPING NAZI perfect map.
This isn´t even a bug. there a no gameplay issues ?
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Soreu
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Re: Hell Time

Post by Soreu »

It just makes hookable being less visible, which in some cases can be shit, that's all.

Oh, and ofc it doesn't really look great.
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Ñı©Ø
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Re: Hell Time

Post by Ñı©Ø »

Well guys i fixed it, next time i will not use auto game tiles

( suggestion ) when i use auto game tiles i can choose CLEAR, but if i choose clear the TELES dosen't dissapear only the hookable/unhookable... pls do a fix, in this way we can put tele tiles on wall without worry about auto map
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Lady Saavik
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Re: Hell Time

Post by Lady Saavik »

because they are 2 different layers
Game layer can't affect Tele layer, and in Game layer there are much more tiles than just hook and unhook and it would cause problems if suddently teles disapear where you had start line, solo, whatever. It's not always wanted.

Nico, it is so minor issue and problem only for stupid lazy mappers (are you one of them? I don't think so) and one more reason for not testing your own map and care about bugs, because you believe everything is ok, because what could go wrong with automapper?

Mapping isn't about clicking blindly Auto mapper on every layer and be happy that map is ready. Deleteing some teles in the wall won't kill you.

Look, I will give you an example, map with teles in the wall: http://forum.ddnet.tw/viewtopic.php?f=12&t=491#p4077
And note my comment there: http://forum.ddnet.tw/viewtopic.php?f=12&t=491#p4093
Here this vote I mentioned: http://forum.ddnet.tw/viewtopic.php?f=6&t=481
(Simple World maps were full of them, everywhere, and believe me - it disturbs)

I know in your map it were only 3 tiles, but you (and others) should care about it a bit.
I just wanted to say, if it's too much - it can disturb or even confuse players.
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