Vizur By Seba0006

Share your ddrace-related map with the community.
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Seba0006
Posts: 361
Joined: Mon Jan 12, 2015 10:11 pm
Location: Chile
Player profile: http://ddnet.tw/players/Seba0006/
Mapper profile: http://ddnet.tw/mappers/Seba0006/
Clan: NTry

Vizur By Seba0006

Post by Seba0006 »

:c My second attempt to create a map
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Vizur.map
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Element Finland
Posts: 116
Joined: Mon Aug 11, 2014 6:18 pm
Location: Funland
Player profile: http://ddnet.tw/players/Element-32-Finland/
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YouTube: user/theFireworks1

Re: Vizur By Seba0006

Post by Element Finland »

I have no idea what the map will turn out to look like but I wouldn't post every map I make here especially if it's your second attempt(maybe I'm just pure shit and this map turns out to be heaven).
some body once told me
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hi_leute_gll
Posts: 2525
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Re: Vizur By Seba0006

Post by hi_leute_gll »

Obviously you are improving your mapping skills, it looks much better then the previous version.
A few tips:
  • Make space between noobfilter and start, so people can search for other players before starting.
  • Put a few unfreezes on to-tele so people don't have to wait 3 sec every time.
  • Don't make many solo parts in a row, mix them up with the team parts.
Also you should try to find a few own ideas. Don't try to copy the style of other mappers, find your own one, so your maps are getting unique.
You can ask other players to test your parts, so you can get directly feedback without waiting for an answer on the forum. :)
.hi._.leute._.gll. | iMTGmember
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Seba0006
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Re: Vizur By Seba0006

Post by Seba0006 »

-Added Space In Noobfilter And Start
-Added Unfreeze
-Added Details
-Quads Color Has been changed Because confuse with Tiles

Sorry for my bad English :c
Vizur.map
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:D
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Seba0006
Posts: 361
Joined: Mon Jan 12, 2015 10:11 pm
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Clan: NTry

Re: Vizur By Seba0006

Post by Seba0006 »

-Bugs Fixed
Vizur.map
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Seba0006
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Re: Vizur By Seba0006

Post by Seba0006 »

-More bugs Fixed

0:

Vizur.map
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Ñı©Ø
Posts: 1927
Joined: Sat Sep 06, 2014 5:22 pm
Location: Italy
Player profile: http://ddnet.tw/players/-209--305--169--216-/
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Re: Vizur By Seba0006

Post by Ñı©Ø »

I just tested your map before this post up there ↑
Maybe you found my same bugs... i just found 2 bugs but there are so much design things... at example you used the tele tiles with different corners:
(¯¯¯¯¯¯), /¯¯¯¯¯¯\, |¯¯¯¯¯¯|. ← Just choose one of these. ( i like the first one, the one with the round tiles )
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Btw nice map, it can be released with some fix/work! Nice try for second map... I uploaded my first map at my third attempt :|

I think the map is mod 1/2*
Welf
Posts: 1838
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Re: Vizur By Seba0006

Post by Welf »

last night i tested it with lexin, it needs some rebalance,
the 5th screen isnt fail, you just don't know how to hook nico ;)
to the 4th screen: he can take both styles, for me it is not a problem
i hope i can get a test with mapper, this map should be novice (would fit better to some parts)
you "missed" 1 big bug: freeze is HD (so its invisible for people who play without HD)
.Danytto.
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Re: Vizur By Seba0006

Post by .Danytto. »

Se ve bueno c:
Welf
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Re: Vizur By Seba0006

Post by Welf »

had a test with ryo and mapper
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