[Brutal] Undead
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You can join the official testservers and support the testing staff anytime.
Be sure to share your feedback in the appropiate discord channel.
- Server PW: nimrocks
- Rcon Access (F2): test4321
- TheZyZya
- Posts: 67
- Joined: Wed Dec 31, 2014 12:11 am
- Location: Poland
- Player profile: http://ddnet.tw/players/TheZyZya/
- Mapper profile: http://ddnet.tw/mappers/TheZyZya/
- Clan: blacktee
- YouTube: user/TheZyZya
Re: [Brutal] Undead
post Oranges
- funcat
- Posts: 31
- Joined: Sun May 25, 2014 2:07 pm
- Location: Seoul
- Mapper profile: http://ddnet.tw/mappers/FunCat/
Re: [Brutal] Undead
ja delal uje, eti pidori tolko 1iy zalili i to obrabotanniyTheZyZya wrote:post Oranges
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- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.tw/players/Welf/
- Mapper profile: http://ddnet.tw/mappers/Welf/
Re: [Brutal] Undead
tested with kayumi, probably brutal 4 stars,
- Attachments
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- entitie bug
- screenshot_2015-06-02_01-45-29.png (203.31 KiB) Viewed 2838 times
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- is this intentionally? entitie bug
- screenshot_2015-06-02_01-45-21.png (274.27 KiB) Viewed 2838 times
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- entitie bug
- screenshot_2015-06-02_01-35-37.png (207.75 KiB) Viewed 2838 times
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- sometimes you have freeze behind unhookables, sometimes you don't have, its just random, looks better if you everywhere, where it is next to freeze
- screenshot_2015-06-02_01-15-41.png (86.41 KiB) Viewed 2838 times
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- didnt work 100% for us (she jumped from the top and failed)
- screenshot_2015-06-02_01-08-42.png (123.28 KiB) Viewed 2838 times
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- entitie bug
- screenshot_2015-06-02_01-01-06.png (178.11 KiB) Viewed 2838 times
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- delete this group
- screenshot_2015-06-02_00-58-29.png (245.96 KiB) Viewed 2838 times
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- entitie bug
- screenshot_2015-06-02_00-57-08.png (226.83 KiB) Viewed 2838 times
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- entitie bug
- screenshot_2015-06-02_00-54-27.png (240.95 KiB) Viewed 2838 times
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- missing unfreeze
- screenshot_2015-06-02_00-51-09.png (163.03 KiB) Viewed 2838 times
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- entitie bug
- screenshot_2015-06-02_00-48-41.png (242.78 KiB) Viewed 2838 times
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- entitie bug
- screenshot_2015-06-02_00-40-21.png (282.1 KiB) Viewed 2838 times
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- in whole map: teleporter not on ground, add "unfreeze" symbol and unfreeze at all to teleporters; missing freeze
- screenshot_2015-06-02_00-39-52.png (210.14 KiB) Viewed 2838 times
- kamillentee
- Posts: 687
- Joined: Sat Jul 26, 2014 11:47 pm
- Player profile: http://ddnet.tw/players/kamillentee/
- Clan: |*KoG*|
Re: [Brutal] Undead
SpoilerShow
Pictures to show bugs
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- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.tw/players/Welf/
- Mapper profile: http://ddnet.tw/mappers/Welf/
Re: [Brutal] Undead
Forgot to mention: Front layer should be (in the list) below the game layer, so you see hookthrough tiles on unhookable tiles (atm. they are invisible)
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- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.tw/players/Welf/
- Mapper profile: http://ddnet.tw/mappers/Welf/
Re: [Brutal] Undead
map is in archive, until mapper cares for it
edit: i am not sure if this map should be released, i didn't like it that much and i think kayumi too
would like to hear some opinions about the map from brutal players
edit: i am not sure if this map should be released, i didn't like it that much and i think kayumi too
would like to hear some opinions about the map from brutal players
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- Posts: 559
- Joined: Thu Oct 30, 2014 5:06 pm
- Player profile: http://ddnet.tw/players/Spyker/
- Mapper profile: http://ddnet.tw/mappers/Spyker/
Re: [Brutal] Undead
i like map... I played in my server because this summer im not home, so I had to go McDonald's to download it ahah....
with dummy it is just impossible, but with other player it can be... maybe with cool design, like kintaro can do,removing stupid gay part, and add tele somewhere the map can be brutal 3... but it need hard rework and it looks like mapper dont care about this map
with dummy it is just impossible, but with other player it can be... maybe with cool design, like kintaro can do,removing stupid gay part, and add tele somewhere the map can be brutal 3... but it need hard rework and it looks like mapper dont care about this map
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