Deergrove by Åmol [Insane]
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- Server PW: nimrocks
- Rcon Access (F2): test4321
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- Posts: 323
- Joined: Tue May 20, 2014 6:21 pm
- Location: Sweden
- Player profile: http://ddnet.tw/players/-197-mol/
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Deergrove by Åmol [Insane]
A gores map too hard for the KoG community.
time to get this released...
time to get this released...
- Attachments
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- Deergrove.map
- (340.49 KiB) Downloaded 225 times
Players only say themy map(s) isare unplayable due to ignorance.
SpoilerShow
You might be able to play my maps but that doesn't mean you're fit to judge them.
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- Posts: 147
- Joined: Sun Dec 18, 2016 12:38 am
- Player profile: https://ddnet.tw/players/Freezestyler
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- Clan: Limerence.
Re: Deergrove
DDRaceNetwork.
Not the Place for Gores maps, especially not when it is too hard for the KoG guys.
Not the Place for Gores maps, especially not when it is too hard for the KoG guys.
- meew'
- Posts: 519
- Joined: Mon Jul 20, 2015 7:17 pm
- Player profile: http://ddnet.tw/players/meew-39-/
- Clan: Möhre
Re: Deergrove
i already liked the map on the kog test, but indeed it needs to become more "racy" for ddnet i can help you if you want
911 mapping police
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- Posts: 323
- Joined: Tue May 20, 2014 6:21 pm
- Location: Sweden
- Player profile: http://ddnet.tw/players/-197-mol/
- Mapper profile: http://ddnet.tw/mappers/-197-mol/
Re: Deergrove
we got gores maps on DDNet though.
Players only say themy map(s) isare unplayable due to ignorance.
SpoilerShow
You might be able to play my maps but that doesn't mean you're fit to judge them.
- stompie
- Posts: 700
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Re: Deergrove
and there area really hard gores maps aswell, most of them which is bad anyway
\,,/(◣_◢)\,,/
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- Posts: 323
- Joined: Tue May 20, 2014 6:21 pm
- Location: Sweden
- Player profile: http://ddnet.tw/players/-197-mol/
- Mapper profile: http://ddnet.tw/mappers/-197-mol/
Re: Deergrove
This gores map might be hard, but it's not retardedly hard, if you go in a group you can easily save players who fail at the hardest parts, it's even mapped considering possible fails. There're tricks in this map that can also make your journey to the finish line easier - for an example there're two cuts in the map. And much more but I won't spoil any of the goodies.
Players only say themy map(s) isare unplayable due to ignorance.
SpoilerShow
You might be able to play my maps but that doesn't mean you're fit to judge them.
Re: Deergrove
Interesting map, however, as already pointed out by some guys here and the KoG Testers, it is too hard. Eventhough you added several "save ways" for team 0, the majority of the map doesn't allow easy saves. Not compareable to the hard gores maps we already have :/
[declined]Freezestyler & jao; Deergrove[/declined]
[declined]Freezestyler & jao; Deergrove[/declined]
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- Posts: 323
- Joined: Tue May 20, 2014 6:21 pm
- Location: Sweden
- Player profile: http://ddnet.tw/players/-197-mol/
- Mapper profile: http://ddnet.tw/mappers/-197-mol/
Re: Deergrove
This is ridicules, the KoG tester who declined the map doesn't understand the gameplay at all.
It appears that you, jao & Freezestyler, are either incapable of evaluating the map or too bored to test a gores map.
Don't compare this gores map to other gores maps since the gores map standard is far from being at it's top imo. The reason being, most gores mappers appears to make gores maps mindlessly when it comes to the gameplay aspect and are focused mainly on the design. The average gores player is also too unexperienced when it comes to teeworlds physics. This leads to them making maps that are plain, simple and boring. Though - That's the gores standard so it appears to be good
This is why you can't say that it's too hard for the gores players. They've simply not yet come into contact with technical enough maps. Is it really that bad that I'm pushing this inevitable development further instead of them taking baby steps towards the end goal
It appears that you, jao & Freezestyler, are either incapable of evaluating the map or too bored to test a gores map.
We've had the discussion before about: potentially 'too hard' maps shouldn't get released - You still lack arguments regarding declining 'too hard' maps.
lmao the map is designed to have easy saves, did you even race the map
Don't compare this gores map to other gores maps since the gores map standard is far from being at it's top imo. The reason being, most gores mappers appears to make gores maps mindlessly when it comes to the gameplay aspect and are focused mainly on the design. The average gores player is also too unexperienced when it comes to teeworlds physics. This leads to them making maps that are plain, simple and boring. Though - That's the gores standard so it appears to be good
This is why you can't say that it's too hard for the gores players. They've simply not yet come into contact with technical enough maps. Is it really that bad that I'm pushing this inevitable development further instead of them taking baby steps towards the end goal
Players only say themy map(s) isare unplayable due to ignorance.
SpoilerShow
You might be able to play my maps but that doesn't mean you're fit to judge them.
- Ravie
- Posts: 380
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Re: Deergrove
So it's a map that's too complicated for an average gores player, yet too difficult for a ddrace player. It can only be played by people good at both, meaning it fits neither DDNet or KoG...
- hi_leute_gll
- Posts: 2525
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- Clan: iMTG
Re: Deergrove
You think that you are the biggest mapper in the world, while creating crap maps and then after people tell you they aren't good you start to insult a whole community? You don't understand how Gores works at all, but want to tell people how to do Gores properly?
The way you write about this is really disgusting.
The way you write about this is really disgusting.
.hi._.leute._.gll. | iMTGmember
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