Mirror by Pipou [Solo]
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- Server PW: nimrocks
- Rcon Access (F2): test4321
- Pipou
- Posts: 42
- Joined: Wed Nov 19, 2014 10:13 pm
- Player profile: http://ddnet.tw/players/Pipou/
- Mapper profile: http://ddnet.tw/mappers/Pipou/
Re: Mirror by Pipou [Solo]
Because the customisable bg makes it cheatable and because there aren't any other solutions to prevent cheating :
- Attachments
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- Mirror.map
- (82.62 KiB) Downloaded 107 times
Re: Mirror by Pipou [Solo]
i played the map yesterday, and to be fair it's not the map style i enjoy, but this could get a release if you ask me. There are more maps like this. Is it really a contribution to the ddnet servers, i don't know if you ask me, but that is with more maps on the database.
Re: Mirror by Pipou [Solo]
You should replace tele with CP-tele, it's currently likely to fall back accidentaly in the upper parts. Other than that the map looks fine.
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.tw/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
Re: Mirror by Pipou [Solo]
It's nice to see that you use your skills to create new and exciting stuff. Some parts are too much about doing the perfect jump instead of figuring out the correct path. They could be balanced a bit by placing/removing single blocks.
Entities in general are a huge problem if it comes to such things...they also fucked up run_guy_25. It's just how it is, I guess.
Entities in general are a huge problem if it comes to such things...they also fucked up run_guy_25. It's just how it is, I guess.
.hi._.leute._.gll. | iMTGmember
- Pipou
- Posts: 42
- Joined: Wed Nov 19, 2014 10:13 pm
- Player profile: http://ddnet.tw/players/Pipou/
- Mapper profile: http://ddnet.tw/mappers/Pipou/
Re: Mirror by Pipou [Solo]
Yeah that's right, I meant to do that before but then with the previous teleport spam I forgot to change it again.
Here it is :
Thanks, snailx3 told me the same about the jumps but people like it so I don't really know what I should do, maybe could you highlight the parts which you find difficult just to make sure we talk about the same jumps.hi_leute_gll wrote: ↑Fri Jan 19, 2018 4:49 pm It's nice to see that you use your skills to create new and exciting stuff. Some parts are too much about doing the perfect jump instead of figuring out the correct path. They could be balanced a bit by placing/removing single blocks.
Entities in general are a huge problem if it comes to such things...they also fucked up run_guy_25. It's just how it is, I guess.
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.tw/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
Re: Mirror by Pipou [Solo]
This jumps needs to be done perfectly.
Imo, this is too hard to understand, where the teleporters are and how to jump correctly, since you are approaching the part with a lot of speed (falling down).
.hi._.leute._.gll. | iMTGmember
Re: Mirror by Pipou [Solo]
i agree with hi_leute_gll. the parts are more like trial an error if they are too hard, that is not what you want. you don't even look at the otherside at some point.
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- Posts: 855
- Joined: Wed May 13, 2015 5:59 pm
- Player profile: https://ddnet.tw/players/fokkonaut
Re: Mirror by Pipou [Solo]
lol can you now use entities?
Re: Mirror by Pipou [Solo]
hi_leute 4 testing team leader
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