Mirror by Pipou [Solo]

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Pipou
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Re: Mirror by Pipou [Solo]

Post by Pipou »

Because the customisable bg makes it cheatable and because there aren't any other solutions to prevent cheating :
Attachments
Mirror.map
(82.62 KiB) Downloaded 107 times
n000b
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Re: Mirror by Pipou [Solo]

Post by n000b »

i played the map yesterday, and to be fair it's not the map style i enjoy, but this could get a release if you ask me. There are more maps like this. Is it really a contribution to the ddnet servers, i don't know if you ask me, but that is with more maps on the database.
jao
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Re: Mirror by Pipou [Solo]

Post by jao »

You should replace tele with CP-tele, it's currently likely to fall back accidentaly in the upper parts. Other than that the map looks fine.
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hi_leute_gll
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Re: Mirror by Pipou [Solo]

Post by hi_leute_gll »

It's nice to see that you use your skills to create new and exciting stuff. Some parts are too much about doing the perfect jump instead of figuring out the correct path. They could be balanced a bit by placing/removing single blocks.
Entities in general are a huge problem if it comes to such things...they also fucked up run_guy_25. It's just how it is, I guess.
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fokkonaut
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Re: Mirror by Pipou [Solo]

Post by fokkonaut »

rls
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Pipou
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Re: Mirror by Pipou [Solo]

Post by Pipou »

jao wrote: Fri Jan 19, 2018 2:49 pm You should replace tele with CP-tele, it's currently likely to fall back accidentaly in the upper parts. Other than that the map looks fine.
Yeah that's right, I meant to do that before but then with the previous teleport spam I forgot to change it again.
Here it is :
Mirror.map
(82.66 KiB) Downloaded 94 times
hi_leute_gll wrote: Fri Jan 19, 2018 4:49 pm It's nice to see that you use your skills to create new and exciting stuff. Some parts are too much about doing the perfect jump instead of figuring out the correct path. They could be balanced a bit by placing/removing single blocks.
Entities in general are a huge problem if it comes to such things...they also fucked up run_guy_25. It's just how it is, I guess.
Thanks, snailx3 told me the same about the jumps but people like it so I don't really know what I should do, maybe could you highlight the parts which you find difficult just to make sure we talk about the same jumps.
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hi_leute_gll
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Re: Mirror by Pipou [Solo]

Post by hi_leute_gll »

screenshot_2018-01-22_20-41-31.png
screenshot_2018-01-22_20-41-31.png (244.47 KiB) Viewed 15250 times
screenshot_2018-01-22_20-40-41.png
screenshot_2018-01-22_20-40-41.png (266.42 KiB) Viewed 15250 times
screenshot_2018-01-22_20-38-11.png
screenshot_2018-01-22_20-38-11.png (249.12 KiB) Viewed 15250 times
These jumps are hard to do, since you really need to use all pixels you got. They are quite easy in entities, tho.



screenshot_2018-01-22_20-39-18.png
screenshot_2018-01-22_20-39-18.png (70.76 KiB) Viewed 15250 times
This jumps needs to be done perfectly.



screenshot_2018-01-22_20-39-51.png
screenshot_2018-01-22_20-39-51.png (223.99 KiB) Viewed 15250 times
Imo, this is too hard to understand, where the teleporters are and how to jump correctly, since you are approaching the part with a lot of speed (falling down).
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n000b
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Re: Mirror by Pipou [Solo]

Post by n000b »

i agree with hi_leute_gll. the parts are more like trial an error if they are too hard, that is not what you want. you don't even look at the otherside at some point.
fokkonaut
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Re: Mirror by Pipou [Solo]

Post by fokkonaut »

lol can you now use entities?
Silex
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Re: Mirror by Pipou [Solo]

Post by Silex »

hi_leute 4 testing team leader
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