solow by Im 'corneum [Solo 2-3*]

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Im 'corneum
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solow by Im 'corneum [Solo 2-3*]

Post by Im 'corneum »

this is just a short map with somewhat new parts. it doesnt really follow any precept. its just a solomap :P
Attachments
screenshot_2018-01-12_22-45-33.png
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solow.map
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N9mkOik:D
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Re: solow by Im 'corneum [Solo 2-3*]

Post by N9mkOik:D »

Small map , but I feel this creativity, I think many will agree with me.But the last part I did not like(
all the best for the year mapper
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DanilBest
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Re: solow by Im 'corneum [Solo 2-3*]

Post by DanilBest »

design for Silex, but so hard map?
Image
Im 'corneum
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Re: solow by Im 'corneum [Solo 2-3*]

Post by Im 'corneum »

N9mkOik:D wrote: Sat Jan 13, 2018 7:37 am Small map , but I feel this creativity, I think many will agree with me.But the last part I did not like(
all the best for the year mapper
Hey thx for testing. . Did you hold space at the last part? It makes it easier
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Swift
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Re: solow by Im 'corneum [Solo 2-3*]

Post by Swift »

i changed my mind. The best map, so ez.
Release faster
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Oblique.
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Re: solow by Im 'corneum [Solo 2-3*]

Post by Oblique. »

Very nice map. I'd say it's solo 2 stars.
TestShow

1:
Image

2: Minor entity bug in the speeders (fix if you want).
Image

3:
Image

4:
You may consider this to be a cheat, even though it's harder than the intended way.
Image

5:
Put background stuff in high detail.
A is for Apple.
Im 'corneum
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Joined: Thu Oct 30, 2014 4:58 pm
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Re: solow by Im 'corneum [Solo 2-3*]

Post by Im 'corneum »

thanks for testing.
about the last 2 screens: i think its not very likely that someone gets confused about the finish line. it must be that someone spectates what comes next, then either zooms out or goes down and NOT use entities. also the finish line is designed like the startline while the one below marks teleporters. its also easier to go up than down.
and this cut is so cool, that i wanna keep it :P
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jao
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Re: solow by Im 'corneum [Solo 2-3*]

Post by jao »

  • You should make the start of tele 5 part unfaily or less hard. It's harder/failier than rest of the map atm.
  • Make the finish more obvious, it's very easy to not notice it how it is now even if you used a similar marking for start
  • Background details stuff should be made HD (filter and snow)
SpoilerShow
Image
It is very likely to run into this freeze after being teleported - should be prevented somehow
Image
You can skip being pulled up by the laser by swinging in low (red arrow). Saves you some time for speedruns but is maybe too random to pull off, thus should be made impossible.
The yellow marked walls should be changed to unhook so a player can't block the bullets making the part impossible to pass for others.
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