solow by Im 'corneum [Solo 2-3*]
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- Server PW: nimrocks
- Rcon Access (F2): test4321
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solow by Im 'corneum [Solo 2-3*]
this is just a short map with somewhat new parts. it doesnt really follow any precept. its just a solomap :P
- Attachments
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- screenshot_2018-01-12_22-45-33.png (564.33 KiB) Viewed 4667 times
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- solow.map
- (963.67 KiB) Downloaded 146 times
reply to this post or your mom will die in her sleep tonight
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Re: solow by Im 'corneum [Solo 2-3*]
Small map , but I feel this creativity, I think many will agree with me.But the last part I did not like(
all the best for the year mapper
all the best for the year mapper
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Re: solow by Im 'corneum [Solo 2-3*]
design for Silex, but so hard map?
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- Joined: Thu Oct 30, 2014 4:58 pm
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Re: solow by Im 'corneum [Solo 2-3*]
Hey thx for testing. . Did you hold space at the last part? It makes it easier
reply to this post or your mom will die in her sleep tonight
Re: solow by Im 'corneum [Solo 2-3*]
Very nice map. I'd say it's solo 2 stars.
1:
2: Minor entity bug in the speeders (fix if you want).
3:
4:
You may consider this to be a cheat, even though it's harder than the intended way.
5:
Put background stuff in high detail.
TestShow
1:
2: Minor entity bug in the speeders (fix if you want).
3:
4:
You may consider this to be a cheat, even though it's harder than the intended way.
5:
Put background stuff in high detail.
A is for Apple.
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- Posts: 1052
- Joined: Thu Oct 30, 2014 4:58 pm
- Clan: ☭birming
Re: solow by Im 'corneum [Solo 2-3*]
thanks for testing.
about the last 2 screens: i think its not very likely that someone gets confused about the finish line. it must be that someone spectates what comes next, then either zooms out or goes down and NOT use entities. also the finish line is designed like the startline while the one below marks teleporters. its also easier to go up than down.
and this cut is so cool, that i wanna keep it :P
about the last 2 screens: i think its not very likely that someone gets confused about the finish line. it must be that someone spectates what comes next, then either zooms out or goes down and NOT use entities. also the finish line is designed like the startline while the one below marks teleporters. its also easier to go up than down.
and this cut is so cool, that i wanna keep it :P
- Attachments
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- solow.map
- (963.67 KiB) Downloaded 143 times
reply to this post or your mom will die in her sleep tonight
Re: solow by Im 'corneum [Solo 2-3*]
- You should make the start of tele 5 part unfaily or less hard. It's harder/failier than rest of the map atm.
- Make the finish more obvious, it's very easy to not notice it how it is now even if you used a similar marking for start
- Background details stuff should be made HD (filter and snow)
SpoilerShow
It is very likely to run into this freeze after being teleported - should be prevented somehow
You can skip being pulled up by the laser by swinging in low (red arrow). Saves you some time for speedruns but is maybe too random to pull off, thus should be made impossible.
The yellow marked walls should be changed to unhook so a player can't block the bullets making the part impossible to pass for others.
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