Floating Islands by Delo [Mod 4*]

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Silex
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Re: Floating Islands by Delo [Mod 4*]

Post by Silex »

hi_leute_gll wrote: Fri Jan 26, 2018 10:07 pm The point is that if you release maps like Stronghold then you can't argue here that the map is too much of the same. So either raise the standards for all maps or stick to your current one...

PS: The parts here are even better than on Stronghold, lel.
snail would release every shit map by Pipou because of their bromance
Welf
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Re: Floating Islands by Delo [Mod 4*]

Post by Welf »

hi_leute_gll wrote: Fri Jan 26, 2018 10:07 pm The point is that if you release maps like Stronghold then you can't argue here that the map is too much of the same. So either raise the standards for all maps or stick to your current one...

PS: The parts here are even better than on Stronghold, lel.
I agree, release this map, since it is better than Stronghold! (It could be so easy!)

Nah we don't have the same opinion:
Stronghold is actually good for groups. Recently experienced players only play these Brutal maps for groups. Why decline the maps, if they are getting played alot? It is just the same standard parts with another mapname and with another order (and there is another style of failyness). They enjoyed the map, i don't see ur point...
Hmm i don't want to repeat this long discussion with you... Maybe in another thread or something like that. This is a bit too much offtopic, sorry.
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hi_leute_gll
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Re: Floating Islands by Delo [Mod 4*]

Post by hi_leute_gll »

Maybe you should take a look on this map, before posting here.
.hi._.leute._.gll. | iMTGmember
Welf
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Re: Floating Islands by Delo [Mod 4*]

Post by Welf »

Welf wrote: Sat Jan 06, 2018 4:28 pm Hello,
i already tested the map and fixed with the mapper, before he uploaded it (and found some "bugs").
Good map, Moderate 3-4*
hm?

edit: i was talking about Stronghold
jao
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Re: Floating Islands by Delo [Mod 4*]

Post by jao »

Checked with hi_leute_gll.

Make the filter way shorter or allow people to skip it, make the first part team 0 friendly and make the solo parts unfaily/less faily then we can think about releasing the map.

You don't need that many entity off signs per design marking, one is enough.
SpoilerShow
In a big team people can fall down here because of the lack of space on the upper platform. Make it more friendly for big teams or make it impossible to die.
In a big team people can fall down here because of the lack of space on the upper platform. Make it more friendly for big teams or make it impossible to die.
screenshot_2018-01-27_14-09-16.png (395.1 KiB) Viewed 3599 times
Add a warning sign here.
Add a warning sign here.
screenshot_2018-01-27_14-09-34.png (175.44 KiB) Viewed 3599 times
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hi_leute_gll
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Re: Floating Islands by Delo [Mod 4*]

Post by hi_leute_gll »

What I meant to say is that this map is also good for group play. Maybe not for huge groups, but still for groups of 4-6 people.
And since the parts are better than in e.g. Stronghold I think all in all you can't decline this map here if you release these generic standard maps.
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