Umbrella, by Imperius&egorfake [Brutal]
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- Server PW: nimrocks
- Rcon Access (F2): test4321
- Rico
- Posts: 44
- Joined: Thu Aug 20, 2015 6:35 pm
- Location: Germany
- Player profile: http://ddnet.tw/players/Rico/
- Mapper profile: https://ddnet.tw/mappers/Rico/
- Clan: Birds
Re: Umbrella, by Imperius&egorfake [Brutal]
Hey all,
this is my review of the map Umbrella by Imperius and Egorfake:
Very neat and fancy desing. Purple, blue and white mixes. Kinda experimental.
Good use of the trees, bushes and so on. Felt good playing with it and fits for the map.
Unique parts as expected from Imperius and Ergofake. Short but sweet. They mapped very creative and thoughtful.
There was no part, where I got stucked for eternity. Therefore it plays fuently. Overall the parts are focused on both doing smth at the same time. That style is one of the rarest, since almost all maps are focused on that one tee does one part and the other the next one. But each one does his part "alone".
Fixed by Imperius, the ones we have found.
Rdy imo, but pls more testers should look for bugs/exploits.
For the rating:
- Brain: 3/5
- Skill (Difficulty): Mod 5*
- Look: 4/5
- Faily: 1/5
Best regards Rico
this is my review of the map Umbrella by Imperius and Egorfake:
Design:
Very neat and fancy desing. Purple, blue and white mixes. Kinda experimental.
Good use of the trees, bushes and so on. Felt good playing with it and fits for the map.
Parts/Gameplay:
Unique parts as expected from Imperius and Ergofake. Short but sweet. They mapped very creative and thoughtful.
There was no part, where I got stucked for eternity. Therefore it plays fuently. Overall the parts are focused on both doing smth at the same time. That style is one of the rarest, since almost all maps are focused on that one tee does one part and the other the next one. But each one does his part "alone".
Bugs/Exploits:
Fixed by Imperius, the ones we have found.
Rdy imo, but pls more testers should look for bugs/exploits.
For the rating:
- Brain: 3/5
- Skill (Difficulty): Mod 5*
- Look: 4/5
- Faily: 1/5
Best regards Rico
-
- Posts: 855
- Joined: Wed May 13, 2015 5:59 pm
- Player profile: https://ddnet.tw/players/fokkonaut
Re: Umbrella, by Imperius&egorfake [Brutal]
ready imo too. tested few times
Re: Umbrella, by Imperius&egorfake [Brutal]
There needs to be more contrast in design. Also background and grass are way too bright compared to unhook.
Overall the design isn't really good. The dark sun and Ravie's grass_doodads are weird. For special markings (solo etc.) you shouldn't use 10 symbols, but one with shadow behind.
Overall the design isn't really good. The dark sun and Ravie's grass_doodads are weird. For special markings (solo etc.) you shouldn't use 10 symbols, but one with shadow behind.
- Rico
- Posts: 44
- Joined: Thu Aug 20, 2015 6:35 pm
- Location: Germany
- Player profile: http://ddnet.tw/players/Rico/
- Mapper profile: https://ddnet.tw/mappers/Rico/
- Clan: Birds
Re: Umbrella, by Imperius&egorfake [Brutal]
Hey Imperius & egorfake,
RayB. pointed some entite bugs out. And I found smth, too.
Best regards Rico
RayB. pointed some entite bugs out. And I found smth, too.
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