Umbrella, by Imperius&egorfake [Brutal]

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Rico
Posts: 44
Joined: Thu Aug 20, 2015 6:35 pm
Location: Germany
Player profile: http://ddnet.tw/players/Rico/
Mapper profile: https://ddnet.tw/mappers/Rico/
Clan: Birds

Re: Umbrella, by Imperius&egorfake [Brutal]

Post by Rico »

Hey all,

this is my review of the map Umbrella by Imperius and Egorfake:

Design:

Very neat and fancy desing. Purple, blue and white mixes. Kinda experimental.
Good use of the trees, bushes and so on. Felt good playing with it and fits for the map.
Parts/Gameplay:

Unique parts as expected from Imperius and Ergofake. Short but sweet. They mapped very creative and thoughtful.
There was no part, where I got stucked for eternity. Therefore it plays fuently. Overall the parts are focused on both doing smth at the same time. That style is one of the rarest, since almost all maps are focused on that one tee does one part and the other the next one. But each one does his part "alone".
Bugs/Exploits:

Fixed by Imperius, the ones we have found.

Rdy imo, but pls more testers should look for bugs/exploits.
For the rating:

- Brain: 3/5
- Skill (Difficulty): Mod 5*
- Look: 4/5
- Faily: 1/5

Best regards Rico
fokkonaut
Posts: 855
Joined: Wed May 13, 2015 5:59 pm
Player profile: https://ddnet.tw/players/fokkonaut

Re: Umbrella, by Imperius&egorfake [Brutal]

Post by fokkonaut »

ready imo too. tested few times
jao
Posts: 1274
Joined: Wed Jul 06, 2016 1:18 pm

Re: Umbrella, by Imperius&egorfake [Brutal]

Post by jao »

There needs to be more contrast in design. Also background and grass are way too bright compared to unhook.
Overall the design isn't really good. The dark sun and Ravie's grass_doodads are weird. For special markings (solo etc.) you shouldn't use 10 symbols, but one with shadow behind.
User avatar
Rico
Posts: 44
Joined: Thu Aug 20, 2015 6:35 pm
Location: Germany
Player profile: http://ddnet.tw/players/Rico/
Mapper profile: https://ddnet.tw/mappers/Rico/
Clan: Birds

Re: Umbrella, by Imperius&egorfake [Brutal]

Post by Rico »

Hey Imperius & egorfake,

RayB. pointed some entite bugs out. And I found smth, too.
SpoilerShow
You forgot to put one of the new through hook tiles there.
You forgot to put one of the new through hook tiles there.
screenshot_2017-07-31_23-06-45.png (785.42 KiB) Viewed 3352 times
On the black cirlce corner missing CPFRM tele. <br />On the red square you forgot to put CP16 as we have spoken in the past.
On the black cirlce corner missing CPFRM tele.
On the red square you forgot to put CP16 as we have spoken in the past.
screenshot_2017-07-31_23-04-35.png (447.6 KiB) Viewed 3352 times
Best regards Rico
jao
Posts: 1274
Joined: Wed Jul 06, 2016 1:18 pm

Re: Umbrella, by Imperius&egorfake [Brutal]

Post by jao »

Rico wrote: Mon Jul 31, 2017 11:16 pm Hey Imperius & egorfake,

RayB. pointed some entite bugs out. And I found smth, too.
SpoilerShow
screenshot_2017-07-31_23-06-45.pngscreenshot_2017-07-31_23-04-35.png
Best regards Rico
There are also two unmarked freeze entities in the second screenshot.
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