KeepHim by fokkonaut [Dummy]
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- Server PW: nimrocks
- Rcon Access (F2): test4321
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- Posts: 855
- Joined: Wed May 13, 2015 5:59 pm
- Player profile: https://ddnet.tw/players/fokkonaut
KeepHim by fokkonaut [Dummy]
new map
its about 5minutes (depends on your skill)
dummy actions and movements involved
its about 5minutes (depends on your skill)
dummy actions and movements involved
- Attachments
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- KeepHim.map
- (228.03 KiB) Downloaded 139 times
- Cellegen
- Posts: 1140
- Joined: Sun Nov 06, 2016 10:39 pm
- Location: Germany
- Player profile: https://ddnet.tw/players/Cellegen/
- Mapper profile: https://ddnet.tw/mappers/Cellegen/
- Clan: RestInHell.
- Website: https://skins.tw/
- Discord: Cellegen | RiH#5501
Re: KeepHim by fokkonaut [Dummy]
simple good map, not found bugs in the gameplay, idk its 3* dummy >:P
RestInHell. - Team Leader
Re: KeepHim by fokkonaut [Dummy]
I like this map too, but sometimes there are so much stuff on, that i dont know what to do...^^
'at least i have to agree with Cellegen, i didn't found bugs too and would rate it aswell with 3*
Maybe just i think like this, but i think the parts after the start are harder then the last 3-4.
But anyway, really good map!
'at least i have to agree with Cellegen, i didn't found bugs too and would rate it aswell with 3*
Maybe just i think like this, but i think the parts after the start are harder then the last 3-4.
But anyway, really good map!
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- Posts: 855
- Joined: Wed May 13, 2015 5:59 pm
- Player profile: https://ddnet.tw/players/fokkonaut
Re: KeepHim by fokkonaut [Dummy]
Thank you guys
Here is the latest version:
- Added unlock team tile
- changed 1 hookthrough at start to unhook because it was not neccessary
Here is the latest version:
- Added unlock team tile
- changed 1 hookthrough at start to unhook because it was not neccessary
- Attachments
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- KeepHim.map
- (228.03 KiB) Downloaded 127 times
- texnonik
- Posts: 142
- Joined: Mon Nov 30, 2015 4:49 pm
- Player profile: http://ddnet.tw/players/texnonik
- Mapper profile: http://ddnet.tw/mappers/texnonik
- Clan: NoLimit^
- YouTube: user/texnonik
Re: KeepHim by fokkonaut [Dummy]
its jump not jetpack
Intresting idea ! Its like in my map idea and using it in all map and make somethink more than one idea !
SpoilerShow
Intresting idea ! Its like in my map idea and using it in all map and make somethink more than one idea !
merged doublepost. ~jao
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- Posts: 855
- Joined: Wed May 13, 2015 5:59 pm
- Player profile: https://ddnet.tw/players/fokkonaut
Re: KeepHim by fokkonaut [Dummy]
its refill jumps, not infinite jumps. i need to make different symbols. this is refill jumps for me and the thing right next to it is infinite jumps.texnonik wrote:its jump not jetpack
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- Posts: 855
- Joined: Wed May 13, 2015 5:59 pm
- Player profile: https://ddnet.tw/players/fokkonaut
Re: KeepHim by fokkonaut [Dummy]
changed one symbol and added two missing freeze corners
- Attachments
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- KeepHim.map
- (228.04 KiB) Downloaded 128 times
- stompie
- Posts: 700
- Joined: Thu Jun 18, 2015 2:40 pm
- Player profile: http://ddnet.tw/players/stompie/
- Mapper profile: https://ddnet.tw/mappers/stompie/
Re: KeepHim by fokkonaut [Dummy]
why exactly did u think when creating this map? (honest question not an insult) because people seem to like making really faily maps
specifically here with the confusion of the parts and 99% of the time its not obvious what u need to do and then you decide to put fail everywhere not even "some" tp parts
If i was actually good enough to finish a map like this i wouldn't like playing it i know making a hard map is good and its fun to see people do it well but this is not fun
imo put some tp in the map
I said the same thing about the map Grind how it started faily as all hell at the start and now there's little where u can fail without actually trying
specifically here with the confusion of the parts and 99% of the time its not obvious what u need to do and then you decide to put fail everywhere not even "some" tp parts
If i was actually good enough to finish a map like this i wouldn't like playing it i know making a hard map is good and its fun to see people do it well but this is not fun
imo put some tp in the map
I said the same thing about the map Grind how it started faily as all hell at the start and now there's little where u can fail without actually trying
\,,/(◣_◢)\,,/
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- Posts: 855
- Joined: Wed May 13, 2015 5:59 pm
- Player profile: https://ddnet.tw/players/fokkonaut
Re: KeepHim by fokkonaut [Dummy]
First of all, in this version i made the bottom shotgun-laser part unfaily (thx to Cor)
stompie, i am not the best player, i know, but i am able to finish this map. just play it some times and you will see that it isnt that faily.
the failiest parts are at the beginning so you can easily restart
stompie, i am not the best player, i know, but i am able to finish this map. just play it some times and you will see that it isnt that faily.
the failiest parts are at the beginning so you can easily restart
- Attachments
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- KeepHim.map
- (228.19 KiB) Downloaded 130 times
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- Posts: 15
- Joined: Sun May 14, 2017 7:55 am
- Player profile: https://ddnet.tw/players/Cor/
- Clan: flawLess
Re: KeepHim by fokkonaut [Dummy]
Tested map with mapper, I liked the map. There were many new creative parts and I think it's not a problem that the map is that faily, because of its shortness.
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