KeepHim by fokkonaut [Dummy]

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fokkonaut
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KeepHim by fokkonaut [Dummy]

Post by fokkonaut »

new map
its about 5minutes (depends on your skill)
dummy actions and movements involved
DDNet Client 08.06.2017 20_59_46.png
DDNet Client 08.06.2017 20_59_46.png (222.09 KiB) Viewed 4989 times
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KeepHim.map
(228.03 KiB) Downloaded 139 times
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Cellegen
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Player profile: https://ddnet.tw/players/Cellegen/
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Discord: Cellegen | RiH#5501

Re: KeepHim by fokkonaut [Dummy]

Post by Cellegen »

simple good map, not found bugs in the gameplay, idk its 3* dummy >:P
RestInHell. - Team Leader
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ΔWΞSƟΜΞ
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Joined: Wed May 31, 2017 12:08 pm

Re: KeepHim by fokkonaut [Dummy]

Post by ΔWΞSƟΜΞ »

I like this map too, but sometimes there are so much stuff on, that i dont know what to do...^^
'at least i have to agree with Cellegen, i didn't found bugs too and would rate it aswell with 3* :)

Maybe just i think like this, but i think the parts after the start are harder then the last 3-4.

But anyway, really good map! :)
fokkonaut
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Joined: Wed May 13, 2015 5:59 pm
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Re: KeepHim by fokkonaut [Dummy]

Post by fokkonaut »

Thank you guys :)

Here is the latest version:
- Added unlock team tile
- changed 1 hookthrough at start to unhook because it was not neccessary
Attachments
KeepHim.map
(228.03 KiB) Downloaded 127 times
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texnonik
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Re: KeepHim by fokkonaut [Dummy]

Post by texnonik »

its jump not jetpack
SpoilerShow
xa.jpg
xa.jpg (173.49 KiB) Viewed 4912 times

Intresting idea ! Its like in my map idea and using it in all map and make somethink more than one idea !
merged doublepost. ~jao
fokkonaut
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Joined: Wed May 13, 2015 5:59 pm
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Re: KeepHim by fokkonaut [Dummy]

Post by fokkonaut »

texnonik wrote:its jump not jetpack
its refill jumps, not infinite jumps. i need to make different symbols. this is refill jumps for me and the thing right next to it is infinite jumps.
fokkonaut
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Re: KeepHim by fokkonaut [Dummy]

Post by fokkonaut »

changed one symbol and added two missing freeze corners
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KeepHim.map
(228.04 KiB) Downloaded 128 times
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stompie
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Re: KeepHim by fokkonaut [Dummy]

Post by stompie »

why exactly did u think when creating this map? (honest question not an insult) because people seem to like making really faily maps

specifically here with the confusion of the parts and 99% of the time its not obvious what u need to do and then you decide to put fail everywhere not even "some" tp parts
If i was actually good enough to finish a map like this i wouldn't like playing it i know making a hard map is good and its fun to see people do it well but this is not fun

imo put some tp in the map
I said the same thing about the map Grind how it started faily as all hell at the start and now there's little where u can fail without actually trying
\,,/(◣_◢)\,,/
fokkonaut
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Re: KeepHim by fokkonaut [Dummy]

Post by fokkonaut »

First of all, in this version i made the bottom shotgun-laser part unfaily (thx to Cor)


stompie, i am not the best player, i know, but i am able to finish this map. just play it some times and you will see that it isnt that faily.
the failiest parts are at the beginning so you can easily restart
Attachments
KeepHim.map
(228.19 KiB) Downloaded 130 times
Cor
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Re: KeepHim by fokkonaut [Dummy]

Post by Cor »

Tested map with mapper, I liked the map. There were many new creative parts and I think it's not a problem that the map is that faily, because of its shortness.
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