blur by Im 'coreum Moderate 3-5

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Im 'corneum
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Joined: Thu Oct 30, 2014 4:58 pm
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Re: blur by Im 'coreum Moderate 3-5

Post by Im 'corneum »

fixed. except that one killtile.its a troll. pretty sure that youre gonna take even this away from me like you do it with other things(...) but i should know that i got no freedom as a mapper anymore.
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RayB.
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Joined: Mon Dec 01, 2014 9:24 pm
Clan: TOP

Re: blur by Im 'coreum Moderate 3-5

Post by RayB. »

Imo. this killtile is too important for the map to get removed.
jao
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Re: blur by Im 'coreum Moderate 3-5

Post by jao »

SpoilerShow
screenshot_2017-07-24_20-36-20.png
screenshot_2017-07-24_20-36-20.png (772.03 KiB) Viewed 3217 times
screenshot_2017-07-24_20-40-58.png
screenshot_2017-07-24_20-40-58.png (536.26 KiB) Viewed 3217 times
Im 'corneum
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Joined: Thu Oct 30, 2014 4:58 pm
Clan: ☭birming

Re: blur by Im 'coreum Moderate 3-5

Post by Im 'corneum »

i removed the problematic part because i just couldnt come up with any good solution. also i dont know how to put over the tilesets
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Freezestyler
Posts: 147
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Re: blur by Im 'coreum Moderate 3-5

Post by Freezestyler »

Tested with Starkiller.
The map is relaxing, not really good, but cool to play.
SpoilerShow
Make the second Hook unfaily.
Make the second Hook unfaily.
screenshot_2017-11-05_00-12-30.png (275.49 KiB) Viewed 3038 times
Too faily.
Too faily.
screenshot_2017-11-05_00-10-48.png (250.84 KiB) Viewed 3038 times
Pretty annoying to fail there, Add Speed-ups maybe.
Pretty annoying to fail there, Add Speed-ups maybe.
screenshot_2017-11-05_00-09-09.png (258.26 KiB) Viewed 3038 times
Also you should add a few more unfreezes at several places.
Im 'corneum
Posts: 1052
Joined: Thu Oct 30, 2014 4:58 pm
Clan: ☭birming

Re: blur by Im 'coreum Moderate 3-5

Post by Im 'corneum »

thans for testing. i fixed the bugs from the screenshots
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Konsti
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Re: blur by Im 'coreum Moderate 3-5

Post by Konsti »

Teamforce is not needed for those maps and should be removed
Image
Image
Im 'corneum
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Joined: Thu Oct 30, 2014 4:58 pm
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Re: blur by Im 'coreum Moderate 3-5

Post by Im 'corneum »

Konsti wrote: Tue Nov 07, 2017 5:22 am Teamforce is not needed for those maps and should be removed
It was recommended to me, because the map it a little tight in some places which would cause trouble... idk why i didn't leave it as a choice. I might as well change it back again
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Konsti
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Re: blur by Im 'coreum Moderate 3-5

Post by Konsti »

Teamforce was only planned for maps which would be heavy cheatable in Team 0.
Since the age of uncreative aim maps people start to force team at every map
Image
Image
Im 'corneum
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Joined: Thu Oct 30, 2014 4:58 pm
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Re: blur by Im 'coreum Moderate 3-5

Post by Im 'corneum »

tested with RayB. and tux:
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