Skill Test by reflect [Solo]

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Ninjed
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Joined: Thu Oct 01, 2015 7:00 pm
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Re: Skill Test by reflect [Solo]

Post by Ninjed »

That's i used this trick as element of part doesn't mean that's i copied the part
Also parts from Eternity only looks the same, but they works different
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Ninjed
Posts: 1300
Joined: Thu Oct 01, 2015 7:00 pm
Player profile: https://ddnet.tw/players/Le-32-Petit-32-Prince/
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Re: Skill Test by reflect [Solo]

Post by Ninjed »

Didn't got what i really need to make right now..
For me map still balanced and playable 5 stars solo map.
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lola
Posts: 351
Joined: Thu Jan 04, 2018 10:23 pm
Location: France

Re: Skill Test by reflect [Solo]

Post by lola »

I think 2*
Ninjed
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Re: Skill Test by reflect [Solo]

Post by Ninjed »

jao , what's here?
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jao
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Re: Skill Test by reflect [Solo]

Post by jao »

So we evaluated this again with the new system. Result is as follows: Overall: 21/49 | Balance: 5/10 • Flow: 6/10 • Creativity: 3/10 • Playability: 5/10 • Fun: 1/3 • Design: 1/3 • Bonus: 0/3 — 7 Votes

This kinda confirms my post. Biggest issue is obviously the creativity (using exactly the same parts you have in a different maps + a lot basic stuff). Balance kinda lacks as there are a lot too easy parts between the actual parts. Flow is generally good as it's a solo map featuring multiple weapons. Examples to what makes it worse is the speed-shotgun on the 3 tiles after first part, or the climbing up on part 3 that you had at the start already. Playability lacks due to parts being faily in bad ways.
SpoilerShow
Same thing twice in a row:
Image

Weird shotgun position, could be placed earlier maybe:
Image

(screens by Lexin)
Following the rating system, the map won't be accepted since creativity isn't high enough. You can obviously try working on this. You should start with removing the exactly copied parts.

If you do so, I would also like if you take your hands on improving some of the other criteria (e.g. balancing difficulties and reducing failiness).
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