Fuzzy World by Tropo [Novice]
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- Server PW: nimrocks
- Rcon Access (F2): test4321
- Cellegen
- Posts: 1140
- Joined: Sun Nov 06, 2016 10:39 pm
- Location: Germany
- Player profile: https://ddnet.tw/players/Cellegen/
- Mapper profile: https://ddnet.tw/mappers/Cellegen/
- Clan: RestInHell.
- Website: https://skins.tw/
- Discord: Cellegen | RiH#5501
Re: Fuzzy World by Tropo [Novice]
not even need to redesign it cuz not ugly for my eyes. but you're right a bit because of another people sometimes hates playing maps without entities. btw mapper's choise and (i think) he like it.
RestInHell. - Team Leader
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- Posts: 855
- Joined: Wed May 13, 2015 5:59 pm
- Player profile: https://ddnet.tw/players/fokkonaut
Re: Fuzzy World by Tropo [Novice]
I think too. There are definitily maps with bader designs but imo this fuzzy tileset is not perfect for real beginners (its 'bigger' than a nornal block). anyways, this map is going to be released as a novice 2* map so i think its no Problem too.
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- Posts: 855
- Joined: Wed May 13, 2015 5:59 pm
- Player profile: https://ddnet.tw/players/fokkonaut
Re: Fuzzy World by Tropo [Novice]
no bugs found. imo r4r
Re: Fuzzy World by Tropo [Novice]
Tested the map. I don't think it's good for beginners, there are better novice maps.
The fuzzy design can be confusing if you aren't used to teeworlds. Standard designs with clear markings are better in such maps. The orange color might be a bit too flashy.
I know you want to introduce weapons with this map, but I don't think the parts fit very well. Sometimes they are too advanced or not well mapped. The explenations you wrote down don't really help either imo. The drag parts are very basic and look like they were just randomly made. The solo part at the end doesn't really fit to the map and is really lame as well. I feel like it's kinda unbalanced too, not sure though.
You could try to rework some parts or just make a high novice/low moderate map out of it. I wouldn't release it how it currently is.
The fuzzy design can be confusing if you aren't used to teeworlds. Standard designs with clear markings are better in such maps. The orange color might be a bit too flashy.
I know you want to introduce weapons with this map, but I don't think the parts fit very well. Sometimes they are too advanced or not well mapped. The explenations you wrote down don't really help either imo. The drag parts are very basic and look like they were just randomly made. The solo part at the end doesn't really fit to the map and is really lame as well. I feel like it's kinda unbalanced too, not sure though.
some examplesShow
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