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Re: DeathHook 2 by =xPeke= [Brutal]

Posted: Tue Jun 27, 2017 2:20 pm
by Rico
Hey,

thanks for fixing.
Ready fore release imo.
One more tester should look for visual, or not mapped tiles bugs!

Best regards Rico

Re: DeathHook 2 by =xPeke= [Brutal]

Posted: Wed Jun 28, 2017 2:11 pm
by Tropo
Hi,
I founds some very small bugs and a pretty big cut.
SpoilerShow
Deathhook2.png
Deathhook2.png (550.4 KiB) Viewed 5443 times
Deathhook2 1.png
Deathhook2 1.png (581.86 KiB) Viewed 5443 times
if someone already finished they can hook the frozen player right into finish.
if someone already finished they can hook the frozen player right into finish.
Deathhook2 2.png (407.62 KiB) Viewed 5443 times

Re: DeathHook 2 by =xPeke= [Brutal]

Posted: Thu Jun 29, 2017 2:09 pm
by xPeke
Fixed

Re: DeathHook 2 by =xPeke= [Brutal]

Posted: Mon Aug 21, 2017 1:47 am
by Ravie
I found this mapping bug in background tiles:
screenshot_2017-08-21_01-40-42.png
screenshot_2017-08-21_01-40-42.png (249.34 KiB) Viewed 5378 times
As well as blurry credit quad:
screenshot_2017-08-21_01-40-32.png
screenshot_2017-08-21_01-40-32.png (242.22 KiB) Viewed 5378 times
- The "2" is missing on map logo
-Fixed tile bug and credit quad, also the "DeathHook2"and "2" quads are unnecessarily high resolution, scaling them down can save a bit of file space, but they look fine in-game so I didnt bother editing those :Þ

Re: DeathHook 2 by =xPeke= [Brutal]

Posted: Mon Aug 28, 2017 9:06 pm
by ΔWΞSƟΜΞ
Hello my friends :3

I have to say about this map, ...
it's very unbalanced (like mod4*>brut2*), 'example' the hookthrough part ist very easy (mod 4*) but the part who follows 3 times harder like brut 2-3*...

About the background, it looks cool but the Gras Main or whatever it is, looks like u just made that in 1 minute > automap > finish^^

I'm not for a release.

Re: DeathHook 2 by =xPeke= [Brutal]

Posted: Tue Aug 29, 2017 12:43 pm
by Rico
Hey,

jao and me tested this map again. We did a full playthrough and found some minor stuff.
But one thing stood out. The map is not very good balanced as ppl already said. Maybe you could try to balance the parts so that the difficulty could be approximatly equal to each other.

For the minor stuff:
SpoilerShow
screenshot_2017-08-29_12-26-05.png
screenshot_2017-08-29_12-26-05.png (454.7 KiB) Viewed 5291 times
screenshot_2017-08-29_12-26-41.png
screenshot_2017-08-29_12-26-41.png (520.61 KiB) Viewed 5291 times
screenshot_2017-08-29_12-26-46.png
screenshot_2017-08-29_12-26-46.png (576.1 KiB) Viewed 5291 times
screenshot_2017-08-29_12-41-42.png
screenshot_2017-08-29_12-41-42.png (506.92 KiB) Viewed 5291 times
Best regards Rico

Re: DeathHook 2 by =xPeke= [Brutal]

Posted: Tue Aug 29, 2017 2:18 pm
by jao
First part unplayable for team 0, second one not good either. The skip Tropo reported is still possible. Add a shadow behind stopper marking, has to be clear wether it's a stopper or not. Kill tiles should be more visible to prevent stupid fails. Rico's last screen doesn't matter as the stoppers are only there to prevent a cheat.
There is probably more to fix if you manage to balance the map properly.