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Re: DeathHook 2 by =xPeke= [Brutal]

Posted: Tue Mar 28, 2017 4:16 pm
by jao
My opinion is based on being an active player and tester. Because of this im sure that the map will not be liked by a lot players, wich makes it not worth to release this imo. (Other guys had the same opinion as me btw, they just didn't post it here)

Re: DeathHook 2 by =xPeke= [Brutal]

Posted: Tue Mar 28, 2017 5:44 pm
by xPeke
Just because ure an active tester doesnt mean ure apond everyone others. I bet 90% of the Teeworlds player have more experience then u.

If the "Other people" have the same opinion they should post it.
I got "Other people" too who likes the Map. (My test server is nearly every day on, so i can have some people who look over it and some shit)

Re: DeathHook 2 by =xPeke= [Brutal]

Posted: Tue Mar 28, 2017 6:19 pm
by Silex
xPeke wrote:I bet 90% of the Teeworlds player have more experience then u.
Bullshit.
Btw :
jao wrote:We should reject this imo, but some other opinions would be nice
He just said in HIS opinion, he did not directly move this into archive because he don't like it like **** sometimes did it .. some people know who i mean.


Map has too much potential to get rejected, only reason to reject it is xPeke's behavior if someone don't likes his map xd

Re: DeathHook 2 by =xPeke= [Brutal]

Posted: Thu Jun 01, 2017 7:37 am
by Cellegen
[okay for real because xpeke is a good friend at all]:

If i readed correctly xd:

Jao rejected this map because this map isnt enjoyable. okay. But the other guys and testers said it can be releaseable cuz of hard and creative parts.
my question: why it could be not releaseable because of one thing: isnt enjoyable? How many maps are isnt enjoyable and got released? :geek:

Re: DeathHook 2 by =xPeke= [Brutal]

Posted: Mon Jun 19, 2017 7:58 pm
by Rico
Hey guys,

I have tested this map by my own in the past days.
The parts are ok imo. Not as innovative as some other maps but playable. Except for 1 part, which will be shown in the attachments. Its a good example for you get good ideas in the beginning but the end up with less effort.
It consist of mostly very faily parts, which increases the difficulty of the parts (not a big fan of it).
The map has a cool look. Some grey/black/white mixes. It does not hurt the eyes nor does it bother the gameplay.
I did not find any major bugs or skips. Maybe there are some but i could not tell.
At this state of the map i would reject it bcs of the one part in the attachments were I made my statement clear.
SpoilerShow
I would suggest, that you make the gap between the 2 long straight tileclutches a bit wider. Minimal change with big impact.
I would suggest, that you make the gap between the 2 long straight tileclutches a bit wider. Minimal change with big impact.
screenshot_2017-06-19_19-41-11.png (340.77 KiB) Viewed 5746 times
This part shows imo, that no effort was put in cor creativity. It has no fun in playing that part since the laser balls are just disturbing you in many ways and its feels random at some times. Pls rework it completly.
This part shows imo, that no effort was put in cor creativity. It has no fun in playing that part since the laser balls are just disturbing you in many ways and its feels random at some times. Pls rework it completly.
screenshot_2017-06-19_19-41-41.png (345.05 KiB) Viewed 5746 times
For the rating:
- Brain: 2/5
- Skill (Difficulty): Brutal 2/5
- Look: 4/5
- Faily: 3/5

Best regards Rico

Re: DeathHook 2 by =xPeke= [Brutal]

Posted: Tue Jun 20, 2017 7:22 pm
by xPeke
Thank you VERY much for ure test ... :D
I really thought that Thread were dead ^^
nvm Here are some better parts tho ;)
SpoilerShow
screenshot_2017-06-20_19-21-11.png
screenshot_2017-06-20_19-21-11.png (683.93 KiB) Viewed 5727 times
screenshot_2017-06-20_19-06-55.png
screenshot_2017-06-20_19-06-55.png (1.4 MiB) Viewed 5727 times

Re: DeathHook 2 by =xPeke= [Brutal]

Posted: Sat Jun 24, 2017 3:30 pm
by Rico
-Quick test-
Found a bug (attachment) and have a suggestion (also attachment)
SpoilerShow
You can put a tile there or one above it if it doesnt work, BUT you dont need to.
You can put a tile there or one above it if it doesnt work, BUT you dont need to.
screenshot_2017-06-24_15-25-38.png (504 KiB) Viewed 5675 times
Tile bug. No visual for the freeze tile, pleas fix.
Tile bug. No visual for the freeze tile, pleas fix.
screenshot_2017-06-24_15-23-26.png (330.25 KiB) Viewed 5675 times
Best regards Rico

Re: DeathHook 2 by =xPeke= [Brutal]

Posted: Mon Jun 26, 2017 12:11 pm
by xPeke
Fixed!

Re: DeathHook 2 by =xPeke= [Brutal]

Posted: Mon Jun 26, 2017 2:45 pm
by Rico
Hey,

thanks for fixing it quickly.
I forgot to mention the last dragdummy part, which has also the laser balls. Its the same as the last part what it was before. Random and not skillbased.
Pls rework it, too. After that the map is ready for realease imo.

Best regards Rico

Re: DeathHook 2 by =xPeke= [Brutal]

Posted: Tue Jun 27, 2017 12:16 am
by xPeke
Heyo :)
Funny that the Map still get released after all that time x)