DeathHook 2 by =xPeke= [Brutal]

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Meliodafu
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Re: DeathHook 2 by =xPeke= [Brutal]

Post by Meliodafu »

Why do you call it DeathHook 2 when it ain't like the first one? Just curious.
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xPeke
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Re: DeathHook 2 by =xPeke= [Brutal]

Post by xPeke »

Meliodafu wrote:Why do you call it DeathHook 2 when it ain't like the first one? Just curious.
I just got out of names. And i liked the first Version so why no Series? ^^
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Konsti
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Re: DeathHook 2 by =xPeke= [Brutal]

Post by Konsti »

xPeke wrote:
Meliodafu wrote:Why do you call it DeathHook 2 when it ain't like the first one? Just curious.
I just got out of names. And i liked the first Version so why no Series? ^^
Call it DarkHook :D
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Freezestyler
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Re: DeathHook 2 by =xPeke= [Brutal]

Post by Freezestyler »

SpoilerShow
Too hard/faily deep.
Too hard/faily deep.
screenshot_2017-03-04_01-07-16.png (194.89 KiB) Viewed 4553 times
Bad placed teleport (red), should be here (green).<br />Looks like there is a second part missing (green), cut the previous part (red), so both have to do something.
Bad placed teleport (red), should be here (green).
Looks like there is a second part missing (green), cut the previous part (red), so both have to do something.
screenshot_2017-03-04_01-07-33.png (194.47 KiB) Viewed 4553 times
Remove the kill tiles please..
Remove the kill tiles please..
screenshot_2017-03-04_01-07-46.png (188.95 KiB) Viewed 4553 times
Bad placed CP (red), should be like this (green).
Bad placed CP (red), should be like this (green).
screenshot_2017-03-04_01-07-59.png (191.54 KiB) Viewed 4553 times
Solid map, 2*Brutal.
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Konsti
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Re: DeathHook 2 by =xPeke= [Brutal]

Post by Konsti »

No need for removing Kills, just hold partner in the air and do hammerhit
Map is 3*
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xPeke
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Re: DeathHook 2 by =xPeke= [Brutal]

Post by xPeke »

Edited all, exept the kill tiles
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DeathHook2.map
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jao
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Re: DeathHook 2 by =xPeke= [Brutal]

Post by jao »

Seems like no one, besides the guys who posted something here, had fun testing this map, so I doubt a lot players will have fun playing this without rcon commands. We should reject this imo, but some other opinions would be nice.
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Konsti
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Re: DeathHook 2 by =xPeke= [Brutal]

Post by Konsti »

jao wrote:Seems like no one, besides the guys who posted something here, had fun testing this map, so I doubt a lot players will have fun playing this without rcon commands. We should reject this imo, but some other opinions would be nice.
When no one had fun with it they would have posted it here. To say that we should reject it because its less tested is nonsense
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jao
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Re: DeathHook 2 by =xPeke= [Brutal]

Post by jao »

I say we should reject it, because its not enjoyable to play.
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xPeke
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Re: DeathHook 2 by =xPeke= [Brutal]

Post by xPeke »

jao wrote:I say we should reject it, because its not enjoyable to play.
Ure own opinion
2ppl say they like it
1guy say its Solid
And 1guy (you) say its Not enjoyable
XD
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