DeathHook 2 by =xPeke= [Brutal]
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- Rico
- Posts: 44
- Joined: Thu Aug 20, 2015 6:35 pm
- Location: Germany
- Player profile: http://ddnet.tw/players/Rico/
- Mapper profile: https://ddnet.tw/mappers/Rico/
- Clan: Birds
Re: DeathHook 2 by =xPeke= [Brutal]
Hey,
thanks for fixing.
Ready fore release imo.
One more tester should look for visual, or not mapped tiles bugs!
Best regards Rico
thanks for fixing.
Ready fore release imo.
One more tester should look for visual, or not mapped tiles bugs!
Best regards Rico
Last edited by Rico on Thu Jun 29, 2017 10:25 pm, edited 1 time in total.
Re: DeathHook 2 by =xPeke= [Brutal]
Hi,
I founds some very small bugs and a pretty big cut.
I founds some very small bugs and a pretty big cut.
SpoilerShow
- xPeke
- Posts: 328
- Joined: Sat Dec 06, 2014 3:34 pm
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Re: DeathHook 2 by =xPeke= [Brutal]
Fixed
- Attachments
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- screenshot_2017-06-29_14-08-27.png (1.11 MiB) Viewed 5488 times
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- DeathHook2.map
- (630.52 KiB) Downloaded 136 times
- Ravie
- Posts: 380
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Re: DeathHook 2 by =xPeke= [Brutal]
I found this mapping bug in background tiles:
-Fixed tile bug and credit quad, also the "DeathHook2"and "2" quads are unnecessarily high resolution, scaling them down can save a bit of file space, but they look fine in-game so I didnt bother editing those :Þ
As well as blurry credit quad:
- The "2" is missing on map logo-Fixed tile bug and credit quad, also the "DeathHook2"and "2" quads are unnecessarily high resolution, scaling them down can save a bit of file space, but they look fine in-game so I didnt bother editing those :Þ
- Attachments
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- DeathHook2.map
- (624.65 KiB) Downloaded 140 times
Re: DeathHook 2 by =xPeke= [Brutal]
Hello my friends :3
I have to say about this map, ...
it's very unbalanced (like mod4*>brut2*), 'example' the hookthrough part ist very easy (mod 4*) but the part who follows 3 times harder like brut 2-3*...
About the background, it looks cool but the Gras Main or whatever it is, looks like u just made that in 1 minute > automap > finish^^
I'm not for a release.
I have to say about this map, ...
it's very unbalanced (like mod4*>brut2*), 'example' the hookthrough part ist very easy (mod 4*) but the part who follows 3 times harder like brut 2-3*...
About the background, it looks cool but the Gras Main or whatever it is, looks like u just made that in 1 minute > automap > finish^^
I'm not for a release.
- Rico
- Posts: 44
- Joined: Thu Aug 20, 2015 6:35 pm
- Location: Germany
- Player profile: http://ddnet.tw/players/Rico/
- Mapper profile: https://ddnet.tw/mappers/Rico/
- Clan: Birds
Re: DeathHook 2 by =xPeke= [Brutal]
Hey,
jao and me tested this map again. We did a full playthrough and found some minor stuff.
But one thing stood out. The map is not very good balanced as ppl already said. Maybe you could try to balance the parts so that the difficulty could be approximatly equal to each other.
For the minor stuff:
Best regards Rico
jao and me tested this map again. We did a full playthrough and found some minor stuff.
But one thing stood out. The map is not very good balanced as ppl already said. Maybe you could try to balance the parts so that the difficulty could be approximatly equal to each other.
For the minor stuff:
SpoilerShow
Re: DeathHook 2 by =xPeke= [Brutal]
First part unplayable for team 0, second one not good either. The skip Tropo reported is still possible. Add a shadow behind stopper marking, has to be clear wether it's a stopper or not. Kill tiles should be more visible to prevent stupid fails. Rico's last screen doesn't matter as the stoppers are only there to prevent a cheat.
There is probably more to fix if you manage to balance the map properly.
There is probably more to fix if you manage to balance the map properly.
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