Lina (novice by pixel)

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pixel
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Lina (novice by pixel)

Post by pixel » Mon Aug 29, 2016 4:26 pm

Lina
NOVICE
Attachments
Lina.png
The start
Lina.png (418.23 KiB) Viewed 1448 times
Lina.map
The map
(1000.39 KiB) Downloaded 14 times

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StorмPʜöɴix
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Re: Lina (novice by pixel)

Post by StorмPʜöɴix » Mon Aug 29, 2016 6:41 pm

Nice Map for novice, also for speedrunning. Think it should be around Novice 3*
Didnt found important bugs, just a few questions
SpoilerShow
screenshot_2016-08-29_18-24-03.png
screenshot_2016-08-29_18-24-03.png (427.03 KiB) Viewed 1434 times
Arent here supposed to be stoppers? Cause they are missing. (this bug is all over the whole map)

screenshot_2016-08-29_18-32-43.png
screenshot_2016-08-29_18-32-43.png (299.07 KiB) Viewed 1434 times
Looks a bit wierd to me, but if you like it, it should be fine.

screenshot_2016-08-29_18-33-04.png
screenshot_2016-08-29_18-33-04.png (329.64 KiB) Viewed 1434 times
Is the blue hookthrough supposed to be like this?

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Re: Lina (novice by pixel)

Post by pixel » Mon Aug 29, 2016 8:09 pm

1. Thx will fix it
2. ???
3. Yep, but you're right, I'll change it!

Fixed Version:
Lina.map
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Re: Lina (novice by pixel)

Post by jao » Mon Aug 29, 2016 9:11 pm

the red things are optional eyes for the statue (put them where green marked). dont put them under the statue it looks very bad.

edit: tested the map. add unfreeze at totele 9 and mark where to go at the shotgun. the gameplay and design are fine.
Attachments
screenshot_2016-08-29_18-32-43.png
screenshot_2016-08-29_18-32-43.png (363.52 KiB) Viewed 1408 times

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Re: Lina (novice by pixel)

Post by pixel » Mon Aug 29, 2016 10:08 pm

jao wrote:the red things are optional eyes for the statue (put them where green marked). dont put them under the statue it looks very bad.

edit: tested the map. add unfreeze at totele 9 and mark where to go at the shotgun. the gameplay and design are fine.
Thx
xD i though that eyes are a part of the statue where t stands on xDD Thank you very, very much

Fixed:
Lina.map
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Re: Lina (novice by pixel)

Post by pixel » Mon Aug 29, 2016 10:31 pm

Bug fixed
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Lina.map
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Re: Lina (novice by pixel)

Post by pixel » Thu Sep 01, 2016 2:59 pm

Bug fixed
Lina.map
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Re: Lina (novice by pixel)

Post by pixel » Thu Sep 01, 2016 10:20 pm

I think no one cares, but
Bug fixed, thanks to Slayer, acer, superob96 and Lumina.
Lina.map
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Re: Lina (novice by pixel)

Post by jao » Mon Sep 19, 2016 2:48 am

i tested the map again.
you still didnt mark that you have to get shotgun.
its pretty bad that there are so many big spaces where nothing is in it just walking, make that waaay shorter or fill it with smth.
also dont make the exact same part twice. (deep part, same throw in 30sec)
the drag parts are fine
SpoilerShow
screenshot_2016-09-19_02-37-51.png
so much space with nothing in it. just walking.
screenshot_2016-09-19_02-37-51.png (461.4 KiB) Viewed 1287 times
screenshot_2016-09-19_02-38-01.png
2 times same part
screenshot_2016-09-19_02-38-01.png (369.3 KiB) Viewed 1287 times
screenshot_2016-09-19_02-38-22.png
dont need to hook up here
screenshot_2016-09-19_02-38-22.png (395.8 KiB) Viewed 1287 times
screenshot_2016-09-19_02-39-09.png
again so much space
screenshot_2016-09-19_02-39-09.png (405.48 KiB) Viewed 1287 times
screenshot_2016-09-19_02-38-39.png
screenshot_2016-09-19_02-38-39.png (392.01 KiB) Viewed 1287 times

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Re: Lina (novice by pixel)

Post by pixel » Sat Oct 22, 2016 10:03 pm

1. mid down are the doodads arrows && i like it, when there is much space
2. ...in much maps are some parts twice
3. i know, but noobs can do it
4. i like walking ( ._.)
5. and i like freezestripes where you can jump thru

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