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The Line by MaDLeX [Brutal]

Posted: Sat Jun 02, 2018 9:25 pm
by MaDLeX
Hi there!

Here is a kinda old map of mine that pro players might like. This is a completly horizontal map, meaning you're only going from left to right. I hope you enjoy it!

MaDLeX

Re: The Line by MaDLeX [Brutal]

Posted: Sat Aug 04, 2018 12:39 pm
by Konsti
interesting map with creative parts
at the start a bit tiny what maybe will be annoying on a full server but it is okey
for the rating i would say 2* oldschool
i found some bugs

Delete switch activate1 and replace switch deactivate 1 with a timeswitch (maybe 10 seconds)
screenshot_2018-08-04_11-35-17.png
To avoid dumb fails u should add stoppers to left instead of hard blocks. Also place deepfreeze on the switch
screenshot_2018-08-04_11-41-21.png
You can just unfreeze ur partner in the air and he goes to the switch (with rocket), deactivate the door, go trhough and u skipped next part easily
screenshot_2018-08-04_12-07-23.png
?XD unused tile
screenshot_2018-08-04_12-10-39.png
You still have rocket what makes for example this part easier
screenshot_2018-08-04_12-12-35.png

In team 0 or bigger groups/teams in general you can skip solotile by edge and keep endless for the rest of the map
screenshot_2018-08-04_12-20-32.png

Re: The Line by MaDLeX [Brutal]

Posted: Mon Aug 06, 2018 2:16 pm
by MaDLeX
Hello Konsti, thanks for your feedback man. I corrected every single bug you found out; I hope the map is okay now.

Note that you are not able to get rocket anymore since it's not needed for any part.

Re: The Line by MaDLeX [Brutal]

Posted: Tue Aug 07, 2018 12:45 pm
by Konsti
Your fixes bugged the map at some parts :D

Spawn in mid map
screenshot_2018-08-07_12-32-57.png
Its not needed here to do this because you can solo open the door again to get ur stucked partner back but anyways is the stopper missing if u do it like this
screenshot_2018-08-07_12-34-26.png

You cant pass the part if the tee is in solo part because you cant hook him to the endless tile
screenshot_2018-08-07_12-36-06.png

Not forced but maybe delete the telespam here
screenshot_2018-08-07_12-37-45.png

Re: The Line by MaDLeX [Brutal]

Posted: Sat Aug 25, 2018 4:59 pm
by MaDLeX
Waow! I indeed made some very bad fixes here; thankfully you look after every bit changed ;D

So now every problem should be fixed in a satisfying way - at least I hope so :D

Re: The Line by MaDLeX [Brutal]

Posted: Wed Sep 05, 2018 11:05 pm
by Konsti
Couldnt find any new bugs, map seems ready 2-3* oldschool for me

Re: The Line by MaDLeX [Brutal]

Posted: Sun Sep 16, 2018 6:11 pm
by jao
SpoilerShow
Image
"i dont like to wait 16 seconds for getting the door opened" - Syltoox
Image
"can stupidly fail here" - Amu
Image
"u can skip all the part with a single throw" - Amu
The background balls make gametile markings occasionally invisible - you should do something about that.

Re: The Line by MaDLeX [Brutal]

Posted: Wed Oct 03, 2018 7:46 pm
by MaDLeX
Hello jao,

Thanks for the feedback. Here is a new version of the map but:

Firstly, I don't know how Amu failed Kayumi around tele 8. They might have been using that enhanced hammerhit when it's actually not necessary at all... but okay. we could not reproduce that with my partner though, so I hope my fix there is okay.

Secondly, could you be more precise concerning that Ā«balls making gametile markings occasionally invisibleĀ»? Like giving examples? Since the balloons are behind everything I barely see how gametiles could suddenly become invisible...

Cheers

MaDLeX

Re: The Line by MaDLeX [Brutal]

Posted: Tue Oct 23, 2018 5:19 pm
by jao
Example:
Image

Re: The Line by MaDLeX [Brutal]

Posted: Sat Nov 24, 2018 11:07 pm
by Lady Saavik
I made fast run with super and found only minor graphical bugs, you can fix them