Cooldown by Warlord [Moderate]

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Warlord
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Cooldown by Warlord [Moderate]

Post by Warlord »

Hi :) ,My first map on ddnet.
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Cellegen
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Re: Cooldown [Moderate 2,3*]

Post by Cellegen »

ddmax 2 xd
RestInHell. - Team Leader
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ScReeNy
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Re: Cooldown [Moderate 2,3*]

Post by ScReeNy »

Gameplay wise there are some skips/cheats u can do.
For example u can get CP2 travel back to Part 1 and u skipped the No Hammer Tile.
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Image
You could also give a shotgun to the deepfreezed tee at tele 4 and cheat your team one shotgun.
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Image
Finally, u can go as team in the Solo by abusing your Checkpoints again.
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Truly not really usefull or gamebreaking, but still should not be possible
Warlord
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Joined: Fri Mar 09, 2018 10:11 pm
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Re: Cooldown by Warlord [Moderate]

Post by Warlord »

.
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Soapy Sandwich
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Re: Cooldown by Warlord [Moderate]

Post by Soapy Sandwich »

Map seems pretty fun, rather enjoyed the run.
I only have a few comments:
Img2.png
Img2.png (177 KiB) Viewed 8027 times
Img3.png
Img3.png (92.29 KiB) Viewed 8027 times
Img1.png
Img1.png (170.44 KiB) Viewed 8027 times
Otherwise I think it could be a bit longer but I do enjoy these parts and wouldn't mind seeing this map released.
Warlord
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Re: Cooldown by Warlord [Moderate]

Post by Warlord »

Thanks for Testing
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brokecdx
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Re: Cooldown by Warlord [Moderate]

Post by brokecdx »

Ok mapped for Mod 1*, easy release without this design bug though
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screenshot_2018-06-16_08-02-49.png
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Warlord
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Re: Cooldown by Warlord [Moderate]

Post by Warlord »

.
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Warlord
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Re: Cooldown by Warlord [Moderate]

Post by Warlord »

where are testers???
jao
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Re: Cooldown by Warlord [Moderate]

Post by jao »

Had a quick look over it with Lexin.

Blue tele has to be changed to red tele. There are some entity bugs. Design looks like you just spammed random doodads, you should look how that's done properly on other maps.
This is so wrong :D (the pyramid)
screenshot_2018-06-20_01-09-02.png
screenshot_2018-06-20_01-09-02.png (373.29 KiB) Viewed 7881 times
The short deep parts, all in the same style, are a bit lame. Aslo the gores could be more interesting than a straight tunnel. Room-to-room teleportation is kinda bad mapping (ddmax style), maybe you can change that and connect parts in better ways.

There is probably a lot more to fix if we decide to release this.
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