Push it 2 by Welf [Solo]
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- Server PW: nimrocks
- Rcon Access (F2): test4321
- meew'
- Posts: 519
- Joined: Mon Jul 20, 2015 7:17 pm
- Player profile: http://ddnet.tw/players/meew-39-/
- Clan: Möhre
Re: Push it 2 by Welf [Solo]
+11hi_leute_gll wrote: ↑Wed Apr 25, 2018 4:34 pm The structure is poorly, the design is bad. If a noname would've posted this map then they would tell him to take a look at the mapper rules, other maps and do a new map.
and the shotgun mechannic was no fun in map one and yet still is cancer
911 mapping police
- Jimmy Jazz The 1st
- Posts: 321
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- Player profile: https://ddnet.tw/players/Jimmy-32-Jazz/
- Mapper profile: https://ddnet.tw/mappers/Jimmy-32-Jazz/
Re: Push it 2 by Welf [Solo]
What some call try harding others call training. A lot of people enjoy that kind of challenge and that mapping style.
Hard to say much when there's like 500 active players and way less who enjoy solo.
Hard to say much when there's like 500 active players and way less who enjoy solo.
You've just been Jimmy Jazzed.
- gdin
- Posts: 405
- Joined: Wed Dec 10, 2014 5:25 pm
- Location: USA
- Player profile: http://ddnet.tw/players/gdin
- Mapper profile: http://ddnet.tw/mappers/dinner
- YouTube: user/iDDinner
Re: Push it 2 by Welf [Solo]
What does this even mean? This is a sort of map that's just one part after another, there isn't really a structure to adhere to. Imo the parts get more difficult as you get closer to the end, so if that's what you're referring to I think it's fine.
What's bad about it? It looks fine to me - crisp, and pleasing to look at.
This is also known as 'getting good' . My first finish took 50 minutes, and my second took 7. These are all parts that can be learned, and can be done first try with a bit of practice. Probably a 3 minute map in a good run.
I'd say 3 star, nice job Welf looks good for release)
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- Posts: 43
- Joined: Mon Mar 06, 2017 1:18 pm
- Location: Austria
- Player profile: https://ddnet.tw/players/Brokecdx-45-/
Re: Push it 2 by Welf [Solo]
Nicely done, good to learn reversed shotgun physics, pretty design and good built parts for average to above average players. Would like to see it live.
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- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.tw/players/Welf/
- Mapper profile: http://ddnet.tw/mappers/Welf/
Re: Push it 2 by Welf [Solo]
Still waiting for a test.
Re: Push it 2 by Welf [Solo]
Heyho Welf :3
Gameplay:
Looks pretty cool, I had fun while playing it.
Design:
Looks fine for me, just, ... I dont like the color of the hookables but thats just my opinion.
Map is in my eyes definitly releasable.
Also I didn't found any bugs or cheats!
Ready for release as 3* solo
Gameplay:
Looks pretty cool, I had fun while playing it.
Design:
Looks fine for me, just, ... I dont like the color of the hookables but thats just my opinion.
Map is in my eyes definitly releasable.
Also I didn't found any bugs or cheats!
Ready for release as 3* solo
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- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.tw/players/Welf/
- Mapper profile: http://ddnet.tw/mappers/Welf/
Re: Push it 2 by Welf [Solo]
Thank you for your test. Well and thanks to the others, who gave me positive Feedback, i really appreciate that.
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- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.tw/players/Welf/
- Mapper profile: http://ddnet.tw/mappers/Welf/
Re: Push it 2 by Welf [Solo]
Unless you explain me, why i need to change these parts for a release, i don't want to change anything. I don't really understand why you suggest these small changes. I am totally fine with a map, that is just a little little bit clunky, there is still enough "flow" from my perspective.
3: I thought about that skip, but i didn't manage to do it, i am fine with that. I could add these weapon block tiles, but i think the cheat is somewhat interesting.
edit: thanks for the test
3: I thought about that skip, but i didn't manage to do it, i am fine with that. I could add these weapon block tiles, but i think the cheat is somewhat interesting.
edit: thanks for the test
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